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101 Divine Spell Components
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<blockquote data-quote="Messageboard Golem" data-source="post: 2010890" data-attributes="member: 18387"><p>101 Divine Spell Components adds a new and interesting view to the components used in divine spell casting. This PDF is broken down into the twenty two domains from the PHB and a miscellaneous one that can be used with any spell. When using these components, you first make Knowledge: Religion check in order for you to know how to use the component to augment the spell. Then there is a possibility of a negative side effect if you roll a 1 on your Spellcraft check. The DC of the Spellcraft check varies from component to component and some of the side effects can be quite harsh. This is also where a problem presents it self - some of the components do not list the Spellcraft DC that you need to make - only the Knowledge: Religion check DC. The beneficial effects from using the materials can be a little overpowering.</p><p></p><p></p><p>GMs should take a long look at these components before allowing them to be used in their campaigns. Also included are one new feat, a new spell and a new magic item, all have to do with one of the components listed. The feat Draconic Bloodline allows you to increase the damage of one of your spells by 1 point per level (max 20 points), it also gives you a +1 on one type of saving throw versus a energy descriptor (fire, cold, etc.). The new spell Drain Life is a negative side effect of the component Flaying Knife under the Evil Domain. If you fail your check the spell affects you instead of the intended target. Drain life gives the target one negative level for every three levels you have. The new magic item is an Antimagic Ring which can be used for powering spells from the magic domain. Be careful of the negative side effect (power word kill on yourself). Another thing I found is that some of the components are of no use to PCs, either being too big or just too awkward to carry. </p><p></p><p></p><p>The main problem I have with this PDF is that there are no guidelines for creating more divine components, with the vast array of new domains that are included in numerous books it would have been a good idea to suggest a way to make your own. Another problem is that although it says you need to make a Spellcraft check for the side effects, some components do not give you the DC. Some of them like Drain Life from above are a little confusing; it says the side effect is that the spell affects you if you fail your check but no DC is listed except the Knowledge: Religion check DC. Now do you use the Knowledge check or the will save described in the spell which says you get a save because you are letting negative energy pass through you. The last problem I have with this PDF is that it is landscaped; while some people like this I am not one of them. That said the PDF is in color and has nice artwork.</p><p></p><p></p><p>Overall if you are looking for an interesting way to add a little power to the divine spellcasters and plan carefully this PDF is for you. But you need to consider carefully which items you will allow and which ones you will not. The components listed here can change the way divine spellcasters are looked at. Another thing is that these components can change the outcome of a battle or the campaign very easily.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2010890, member: 18387"] 101 Divine Spell Components adds a new and interesting view to the components used in divine spell casting. This PDF is broken down into the twenty two domains from the PHB and a miscellaneous one that can be used with any spell. When using these components, you first make Knowledge: Religion check in order for you to know how to use the component to augment the spell. Then there is a possibility of a negative side effect if you roll a 1 on your Spellcraft check. The DC of the Spellcraft check varies from component to component and some of the side effects can be quite harsh. This is also where a problem presents it self - some of the components do not list the Spellcraft DC that you need to make - only the Knowledge: Religion check DC. The beneficial effects from using the materials can be a little overpowering. GMs should take a long look at these components before allowing them to be used in their campaigns. Also included are one new feat, a new spell and a new magic item, all have to do with one of the components listed. The feat Draconic Bloodline allows you to increase the damage of one of your spells by 1 point per level (max 20 points), it also gives you a +1 on one type of saving throw versus a energy descriptor (fire, cold, etc.). The new spell Drain Life is a negative side effect of the component Flaying Knife under the Evil Domain. If you fail your check the spell affects you instead of the intended target. Drain life gives the target one negative level for every three levels you have. The new magic item is an Antimagic Ring which can be used for powering spells from the magic domain. Be careful of the negative side effect (power word kill on yourself). Another thing I found is that some of the components are of no use to PCs, either being too big or just too awkward to carry. The main problem I have with this PDF is that there are no guidelines for creating more divine components, with the vast array of new domains that are included in numerous books it would have been a good idea to suggest a way to make your own. Another problem is that although it says you need to make a Spellcraft check for the side effects, some components do not give you the DC. Some of them like Drain Life from above are a little confusing; it says the side effect is that the spell affects you if you fail your check but no DC is listed except the Knowledge: Religion check DC. Now do you use the Knowledge check or the will save described in the spell which says you get a save because you are letting negative energy pass through you. The last problem I have with this PDF is that it is landscaped; while some people like this I am not one of them. That said the PDF is in color and has nice artwork. Overall if you are looking for an interesting way to add a little power to the divine spellcasters and plan carefully this PDF is for you. But you need to consider carefully which items you will allow and which ones you will not. The components listed here can change the way divine spellcasters are looked at. Another thing is that these components can change the outcome of a battle or the campaign very easily. [/QUOTE]
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