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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 6898332" data-attributes="member: 12388"><p><strong>52:</strong> You have discovered a magical link that binds the rulers of your homeland to the land itself, and to the people. At first you determined the link had its origins with the elves that once claimed the lands now ruled over by humans, but in time you discovered proof that the elves had only built on magic devised over two millennia ago by a victorious dragon that dueled and defeated its peers in order to win the right to rule over the region. You know that the elves did not reveal all the secrets of the link before they departed, for fear that the nascent human rulers would use it unwisely. But you understand the link. You know the terrible power it can channel, as well as the great good it can bring about. Your hermitage did not reveal what you should do with this secret, and you are left to wonder if the current ruler is wise enough to use the power you could reveal.</p><p></p><p><strong>53: </strong>You discovered a Vault of Souls on your hermitage. The divine guardians that should have been present to block your entrance were missing, and you do not know if the God of the Dead is aware of their absence. Within the cavern were countless crystal skulls, some large, some small, most of them human. Each represented a soul that was once attached to a living body and that has since moved on to the afterlife, where it settled in one of the outer planes. The temptation to remove the skulls was great, because you knew that to do so would strip the linked souls away from whatever divinity claimed them, and so lessen its power even as you gained the power to command the soul. You departed the cavern wondering how you could determine which souls belonged to which deity, and how you might tip the balance of power between the gods should you decide to return to the Vault of Souls in the future.</p><p></p><p><strong>54:</strong> During your hermitage you blundered into the legendary Vault of Unquenched Vengeance. No traps, guardians, or acolytes awaited you, and you found there was always simple food to be had and a comfortable place to sleep, whenever you desired it. You spent countless days wandering the halls and exploring the alcoves; you read all the books, and you studied the offerings of vengeance left by those who'd come before you. It was not until you tried to leave that you found your way blocked by a force unseen, and you knew without being told that you would never be able to leave unless you vowed to take up the path of vengeance started by any one of the vengeance seekers who'd left an offering and then died before their oath could be fulfilled. Now you are free of the Vault, but your oath binds you to the path of vengeance.</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 6898332, member: 12388"] [B]52:[/B] You have discovered a magical link that binds the rulers of your homeland to the land itself, and to the people. At first you determined the link had its origins with the elves that once claimed the lands now ruled over by humans, but in time you discovered proof that the elves had only built on magic devised over two millennia ago by a victorious dragon that dueled and defeated its peers in order to win the right to rule over the region. You know that the elves did not reveal all the secrets of the link before they departed, for fear that the nascent human rulers would use it unwisely. But you understand the link. You know the terrible power it can channel, as well as the great good it can bring about. Your hermitage did not reveal what you should do with this secret, and you are left to wonder if the current ruler is wise enough to use the power you could reveal. [B]53: [/B]You discovered a Vault of Souls on your hermitage. The divine guardians that should have been present to block your entrance were missing, and you do not know if the God of the Dead is aware of their absence. Within the cavern were countless crystal skulls, some large, some small, most of them human. Each represented a soul that was once attached to a living body and that has since moved on to the afterlife, where it settled in one of the outer planes. The temptation to remove the skulls was great, because you knew that to do so would strip the linked souls away from whatever divinity claimed them, and so lessen its power even as you gained the power to command the soul. You departed the cavern wondering how you could determine which souls belonged to which deity, and how you might tip the balance of power between the gods should you decide to return to the Vault of Souls in the future. [B]54:[/B] During your hermitage you blundered into the legendary Vault of Unquenched Vengeance. No traps, guardians, or acolytes awaited you, and you found there was always simple food to be had and a comfortable place to sleep, whenever you desired it. You spent countless days wandering the halls and exploring the alcoves; you read all the books, and you studied the offerings of vengeance left by those who'd come before you. It was not until you tried to leave that you found your way blocked by a force unseen, and you knew without being told that you would never be able to leave unless you vowed to take up the path of vengeance started by any one of the vengeance seekers who'd left an offering and then died before their oath could be fulfilled. Now you are free of the Vault, but your oath binds you to the path of vengeance. [/QUOTE]
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