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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 7636791" data-attributes="member: 12388"><p>#78</p><p>The Hermit’s Woods are aptly named. You risked death in the hope of finding seclusion. You learned to listen to the words beneath the keening and the screams that rode your mind like a storm. You overcame the madness brought about by the trees. When the trees were ready they told you a secret—one of many secrets the trees keep, and are burdened by. You carry with you knowledge of Thauglorimorgorous, the Purple Dragon of legend: </p><p></p><p>Four lairs the dragon kept,</p><p>The earth, the sky, the stone.</p><p></p><p>Three keys where the dragon slept, </p><p>Give life to weary bone. </p><p></p><p>A skeleton sleeps in the water,</p><p>the final lair close by.</p><p></p><p>All hail the mighty plotter;</p><p>the dragon never dies.</p><p></p><p></p><p></p><p>********</p><p></p><p><strong>For DMs:</strong> The concept behind the prose is to give you the chance to run your players through one dragon’s lair at each tier of play. The final tier involves reviving Thauglor by using the three keys to open the way to its one true lair beneath the Wyvernwater, in Cormyr, then facing off against the dragon for the right to claim its hoard.</p><p></p><p>The Discovery above is meant to grant the character with the Hermit Background general knowledge of where each lair is located. The first is underground, the second is in the sky, the third is in the mountains (or the Stonelands).</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 7636791, member: 12388"] #78 The Hermit’s Woods are aptly named. You risked death in the hope of finding seclusion. You learned to listen to the words beneath the keening and the screams that rode your mind like a storm. You overcame the madness brought about by the trees. When the trees were ready they told you a secret—one of many secrets the trees keep, and are burdened by. You carry with you knowledge of Thauglorimorgorous, the Purple Dragon of legend: Four lairs the dragon kept, The earth, the sky, the stone. Three keys where the dragon slept, Give life to weary bone. A skeleton sleeps in the water, the final lair close by. All hail the mighty plotter; the dragon never dies. ******** [b]For DMs:[/b] The concept behind the prose is to give you the chance to run your players through one dragon’s lair at each tier of play. The final tier involves reviving Thauglor by using the three keys to open the way to its one true lair beneath the Wyvernwater, in Cormyr, then facing off against the dragon for the right to claim its hoard. The Discovery above is meant to grant the character with the Hermit Background general knowledge of where each lair is located. The first is underground, the second is in the sky, the third is in the mountains (or the Stonelands). [/QUOTE]
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