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101 Lore Tidbits from my Forgotten Realms games
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<blockquote data-quote="Charles Phipps" data-source="post: 8607440" data-attributes="member: 70298"><p>113. [Planescape] Sigil is not actually a particularly enlightened place despite its pretensions as the center of the Multiverse but a location that bends towards philosophical neutrality in all things. Which in simple terms means that everyone who believes very strongly in something will find their beliefs humbled, mocked, or dulling the longer they're in Sigil. Angels and demons gradually become more and more mundane while zealots in the service of any cause, no matter how just or injust, look like fools. It also attracts misfits and oddballs of all stripes to the point that reality acts more like Terry Pratchett and Neil Gaiman wrote a D&D setting than Tolkien or Gygax.</p><p></p><p>114. [Planescape] See #113, this actually means that seasoned planar champions of gods, clerics, and even the philosophically devoted HATE Sigil and avoid it at all costs. The very fabric of reality eats at one's sense of grandeur and capacity for awe. It's the kind of place where you go if you think living a life purely for gold or routine is sensible. Only its status as a gateway to everywhere keeps it in visitors.</p><p></p><p>115. [Planescape] See #114, Vecna seizing control of the city and almost destroying the universe helped make many of its own residents realize this as more than half of the city exited when their response to it was, initially, "Huh. Isn't that strange." Their regained a good sense of perspective upon leaving.</p></blockquote><p></p>
[QUOTE="Charles Phipps, post: 8607440, member: 70298"] 113. [Planescape] Sigil is not actually a particularly enlightened place despite its pretensions as the center of the Multiverse but a location that bends towards philosophical neutrality in all things. Which in simple terms means that everyone who believes very strongly in something will find their beliefs humbled, mocked, or dulling the longer they're in Sigil. Angels and demons gradually become more and more mundane while zealots in the service of any cause, no matter how just or injust, look like fools. It also attracts misfits and oddballs of all stripes to the point that reality acts more like Terry Pratchett and Neil Gaiman wrote a D&D setting than Tolkien or Gygax. 114. [Planescape] See #113, this actually means that seasoned planar champions of gods, clerics, and even the philosophically devoted HATE Sigil and avoid it at all costs. The very fabric of reality eats at one's sense of grandeur and capacity for awe. It's the kind of place where you go if you think living a life purely for gold or routine is sensible. Only its status as a gateway to everywhere keeps it in visitors. 115. [Planescape] See #114, Vecna seizing control of the city and almost destroying the universe helped make many of its own residents realize this as more than half of the city exited when their response to it was, initially, "Huh. Isn't that strange." Their regained a good sense of perspective upon leaving. [/QUOTE]
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