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101 moral dilemmas for good characters
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<blockquote data-quote="Tonguez" data-source="post: 415098" data-attributes="member: 1125"><p><strong>Re: Re: Re: Re: Re: 101 moral dilemmas for good characters</strong></p><p></p><p></p><p></p><p>Thats Right<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Because a Human has an Evil alignment does not make it an Evil Creature and same goes for Kobolds</p><p></p><p>EVIL is a subtype attached to Creature descriptions so a Hell Hound for instance has subtypes Evil, Fire and Lawful.</p><p></p><p>The Spell also states that it detects Cleric of Evil Gods - which tends to suggest that it detects the cleric because of her worship not because of her alignment. Ironically the only mention of alignment in the spell refers to Good Alignment...</p><p></p><p></p><p><strong>Elder-Basilisk</strong></p><p>I agree that using the suggestions without context is not good for the game and continuity. But both of the scenarios listed have been used imc in which admittedly concepts of good and evil are not so clear</p><p></p><p>the Orcs were hunting party of a culture which sometimes engaes in raids (think Highland scots<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p><p></p><p>The PCs had been sent out to hunt bandits.</p><p>they spotted the orcs and assumed they were the bandits. That night they try to sneak in and subdue the orcs, the rogue decides to knock out an orc but fails, gets caught and a fight ensues</p><p></p><p>as for the Eel god, the gnomes worshipping it do so because the Eel is beneficient to them (brings good weather and good fishing), in return for which they sacrifice an occasional goblin. If they fail to sacrifice it might cause bad weather (Weather Control) or even eat one of them. However the gnomes accept this (as they have done so for centuries)</p><p></p><p>The Humans are new arrivals in the area and only become involved after one of the human villagers tresspasses on the gnome burial grounds and is going to be sacrificed for the offense.</p><p>Luckily the PCs negotiated there way through this one but have to give half there annual harvest to the gnomes over the next 5 years</p><p></p><p><strong>Other Dilemas</strong> and yes I have used these</p><p></p><p>The PCs must retrive Artifact X from the Cave of Horrors (otherwise there whole country will perish), the only way to reach it though is for someone to give their life (either they voluntarily sacrifice one of their number or kill one of the NPC followers.</p><p>IMC the Fighter sacrificed himself. The suprise I had in store was that when the Artifact was later used the Outsider that appeared was the Celestial form of the Fighter now elevated to Tribal Guardian)</p><p></p><p>A Fiendish Barbarian has been attacking the sons of local chieftain, he has imprisoned 2 of them. The PCs investigate only to learn that the Barbarian is infact the chieftains eldest son abandoned at birth because of his feindish taint. He only wants recognition by his parents as legitimate heir...</p></blockquote><p></p>
[QUOTE="Tonguez, post: 415098, member: 1125"] [b]Re: Re: Re: Re: Re: 101 moral dilemmas for good characters[/b] Thats Right:) Because a Human has an Evil alignment does not make it an Evil Creature and same goes for Kobolds EVIL is a subtype attached to Creature descriptions so a Hell Hound for instance has subtypes Evil, Fire and Lawful. The Spell also states that it detects Cleric of Evil Gods - which tends to suggest that it detects the cleric because of her worship not because of her alignment. Ironically the only mention of alignment in the spell refers to Good Alignment... [b]Elder-Basilisk[/b] I agree that using the suggestions without context is not good for the game and continuity. But both of the scenarios listed have been used imc in which admittedly concepts of good and evil are not so clear the Orcs were hunting party of a culture which sometimes engaes in raids (think Highland scots:)). The PCs had been sent out to hunt bandits. they spotted the orcs and assumed they were the bandits. That night they try to sneak in and subdue the orcs, the rogue decides to knock out an orc but fails, gets caught and a fight ensues as for the Eel god, the gnomes worshipping it do so because the Eel is beneficient to them (brings good weather and good fishing), in return for which they sacrifice an occasional goblin. If they fail to sacrifice it might cause bad weather (Weather Control) or even eat one of them. However the gnomes accept this (as they have done so for centuries) The Humans are new arrivals in the area and only become involved after one of the human villagers tresspasses on the gnome burial grounds and is going to be sacrificed for the offense. Luckily the PCs negotiated there way through this one but have to give half there annual harvest to the gnomes over the next 5 years [b]Other Dilemas[/b] and yes I have used these The PCs must retrive Artifact X from the Cave of Horrors (otherwise there whole country will perish), the only way to reach it though is for someone to give their life (either they voluntarily sacrifice one of their number or kill one of the NPC followers. IMC the Fighter sacrificed himself. The suprise I had in store was that when the Artifact was later used the Outsider that appeared was the Celestial form of the Fighter now elevated to Tribal Guardian) A Fiendish Barbarian has been attacking the sons of local chieftain, he has imprisoned 2 of them. The PCs investigate only to learn that the Barbarian is infact the chieftains eldest son abandoned at birth because of his feindish taint. He only wants recognition by his parents as legitimate heir... [/QUOTE]
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