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101 moral dilemmas for good characters
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<blockquote data-quote="Elder-Basilisk" data-source="post: 421800" data-attributes="member: 3146"><p>It's worth considering that some PCs wouldn't jump at the whole "someone else said they'd do something bad to me if I didn't do something worse to someone else" excuse. I suspect that a number of my characters would respond to that by simply tracking down and punishing all five characters on the blame chain. "So the bigger badder eviler villain made you do it? Cry me a river, witchie. You've got about 5 minutes to think of a way to take responsibility for your actions when you face Wee Jas/Kelemvor and then I'm off to kill your bigger badder eviler villain too."</p><p></p><p>Here's another one for the group:</p><p><strong>Necessary Evils?</strong></p><p></p><p>In ages past, a great evil was bound with powerful magics that hold it back from influencing the world of men. The locus of this binding is, by design or treachery, a single individual. If that individual dies, the binding will be broken and the evils will once more be free to roam the world.</p><p></p><p>All would be good except that the man who is the locus of the binding has been corrupted (or was corrupt to begin with) and is now visiting his own brand of evil on the portions of the world that he can influence (however large or small that may be).</p><p></p><p>Both the PCs and the villain know this--in fact the villain may flaunt this fact and use it to manipulate people into aquiescing to his evils (for instance, if imprisoned, he goes on a hunger strike to get what he wants--after all he knows the PCs can't let him die. . . or can they?)</p><p></p><p>This works best when the PCs aren't high enough level to have access to spells like Temporal Stasis and Binding which would give them a pretty easy solution.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 421800, member: 3146"] It's worth considering that some PCs wouldn't jump at the whole "someone else said they'd do something bad to me if I didn't do something worse to someone else" excuse. I suspect that a number of my characters would respond to that by simply tracking down and punishing all five characters on the blame chain. "So the bigger badder eviler villain made you do it? Cry me a river, witchie. You've got about 5 minutes to think of a way to take responsibility for your actions when you face Wee Jas/Kelemvor and then I'm off to kill your bigger badder eviler villain too." Here's another one for the group: [b]Necessary Evils?[/b] In ages past, a great evil was bound with powerful magics that hold it back from influencing the world of men. The locus of this binding is, by design or treachery, a single individual. If that individual dies, the binding will be broken and the evils will once more be free to roam the world. All would be good except that the man who is the locus of the binding has been corrupted (or was corrupt to begin with) and is now visiting his own brand of evil on the portions of the world that he can influence (however large or small that may be). Both the PCs and the villain know this--in fact the villain may flaunt this fact and use it to manipulate people into aquiescing to his evils (for instance, if imprisoned, he goes on a hunger strike to get what he wants--after all he knows the PCs can't let him die. . . or can they?) This works best when the PCs aren't high enough level to have access to spells like Temporal Stasis and Binding which would give them a pretty easy solution. [/QUOTE]
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