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101 Mundane Treasures
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<blockquote data-quote="Krug" data-source="post: 2009585" data-attributes="member: 2141"><p>Ever GMed and found that all players were concerned about were magic items? If you want to add a little variety to that hoard, you should take a look at this book from PhilipJReed.com.</p><p></p><p>Herein you'll find a wealth of mundane items for GMs to drop into their campaign. Each item is described in about 3-4 sentences, has appraise information (including value) and special rules around it. Many of these items are masterworks but not all have bonuses. Some are actually a liability, such as ceremonial swords. Items covered include Armor, Clothing, Jewelry, Miscellaneous, Musical Instruments and Weapons, and range from the fairly common (such as Iron Keys) to the special (such as the Orc Barbarian's Greatsword, which has a +3 bonus to attack rolls).</p><p></p><p>I can see this being very useful for GMs who run low-magic campaigns. It's a great resource for filling out details of your world and adding flavour, though I wish there would have been more historical background for some of these items. For example, who was Wregan and why are there seven skulls on his lance? </p><p></p><p>I have some reservations though; I certainly wish Reed had done away with the borders. Simplicity works better and the thick blue borders at the top and bottom just suck away too much ink. Otherwise, art work is sparse and some of it is taken from Larry Elmore's collection. A better table of contents would have helped as well. </p><p></p><p>Overall, this supplement is not essential, but helpful if you're in a pinch and want to give out something other than a +1 longsword yet again. At $3, it's useful is you're strapped for time to come up with some interesting treasures.</p></blockquote><p></p>
[QUOTE="Krug, post: 2009585, member: 2141"] Ever GMed and found that all players were concerned about were magic items? If you want to add a little variety to that hoard, you should take a look at this book from PhilipJReed.com. Herein you'll find a wealth of mundane items for GMs to drop into their campaign. Each item is described in about 3-4 sentences, has appraise information (including value) and special rules around it. Many of these items are masterworks but not all have bonuses. Some are actually a liability, such as ceremonial swords. Items covered include Armor, Clothing, Jewelry, Miscellaneous, Musical Instruments and Weapons, and range from the fairly common (such as Iron Keys) to the special (such as the Orc Barbarian's Greatsword, which has a +3 bonus to attack rolls). I can see this being very useful for GMs who run low-magic campaigns. It's a great resource for filling out details of your world and adding flavour, though I wish there would have been more historical background for some of these items. For example, who was Wregan and why are there seven skulls on his lance? I have some reservations though; I certainly wish Reed had done away with the borders. Simplicity works better and the thick blue borders at the top and bottom just suck away too much ink. Otherwise, art work is sparse and some of it is taken from Larry Elmore's collection. A better table of contents would have helped as well. Overall, this supplement is not essential, but helpful if you're in a pinch and want to give out something other than a +1 longsword yet again. At $3, it's useful is you're strapped for time to come up with some interesting treasures. [/QUOTE]
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