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101 Non-Combat Adventures?
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<blockquote data-quote="takyris" data-source="post: 940108" data-attributes="member: 5171"><p>10) Charismatic: A Day with the Horses</p><p></p><p>Our Charismatic Hero has left his buddies to make an assault upon some thug's hideout. He's not really so good with the guns, and he suspects that even if they do find information, it'll be incomplete. The party needs better information about the real boss of all the information. So he heads to the racetrack, where his street sources tell him that a toady for some big new player likes to hang out.</p><p></p><p>First, he gathers information to find out where the toady likes to do his business and what his habits are. With his skills, he finds out that the toady hangs out in a box where the rich and powerful congregate and place bets through box attendants without having to go to the booths. He also learns that when the toady goes over a certain money limit, he always makes a call and gets nervous -- probably a call to his boss asking for more money. Our charismatic hero hatches a plan.</p><p></p><p>First, he finds one of the box attendants. It's a simple matter of bribery and intimidation to get him to give up his uniform and press card, and then it's a simple disguise check (an easy one because he has the uniform) to get up to the exclusive box and bluff his way past the security guards -- "Hey, they moved me up here 'cause (mumble) didn't show up for his damn shift, thanks, seeya."</p><p></p><p>Then he's into the box, and taking orders from everyone, including the Toady. One specially aimed Diplomacy check -- "Wow, betting a little money on the obvious front-runner. Very daring, sir. I'm sure the ladies admire your courage," and he gets the toady pissed enough so that he changes his bet to a huge amount of money on the front runner. Our hero grins and takes all the bets.</p><p></p><p>Then he dashes down to the stables and changes into his normal clothes. Some bluffwork gets him past the guards and clears the stables for a moment ("Hey, some health dude says everyone has to go give urine samples..."), which is long enough for him to use his skill with handling animals to dope up the horse that our toady had bet on. That horse is gonna be going sideways as much as forward now...</p><p></p><p>Back into the serving clothes, where he gets back to the box just in time to grab drink orders and watch the race. The toady's horse comes in dead last, prompting the toady, purple-faced, to make a fast and furious and very quiet call on his cell phone. The toady puts the cell phone in his jacket pocket, and a short time later, our hero accidentally spills his drink on said jacket and, as the toady vents his frustration on him, promises (bluffing) to get it laundered while the toady waits. Our hero leaves the scene with a nice new jacket (slightly stained) and a cell phone that he knows made its most recent call to the big boss. Once he gets the number to his Smart Hero buddy, he's sure that the information will help.</p></blockquote><p></p>
[QUOTE="takyris, post: 940108, member: 5171"] 10) Charismatic: A Day with the Horses Our Charismatic Hero has left his buddies to make an assault upon some thug's hideout. He's not really so good with the guns, and he suspects that even if they do find information, it'll be incomplete. The party needs better information about the real boss of all the information. So he heads to the racetrack, where his street sources tell him that a toady for some big new player likes to hang out. First, he gathers information to find out where the toady likes to do his business and what his habits are. With his skills, he finds out that the toady hangs out in a box where the rich and powerful congregate and place bets through box attendants without having to go to the booths. He also learns that when the toady goes over a certain money limit, he always makes a call and gets nervous -- probably a call to his boss asking for more money. Our charismatic hero hatches a plan. First, he finds one of the box attendants. It's a simple matter of bribery and intimidation to get him to give up his uniform and press card, and then it's a simple disguise check (an easy one because he has the uniform) to get up to the exclusive box and bluff his way past the security guards -- "Hey, they moved me up here 'cause (mumble) didn't show up for his damn shift, thanks, seeya." Then he's into the box, and taking orders from everyone, including the Toady. One specially aimed Diplomacy check -- "Wow, betting a little money on the obvious front-runner. Very daring, sir. I'm sure the ladies admire your courage," and he gets the toady pissed enough so that he changes his bet to a huge amount of money on the front runner. Our hero grins and takes all the bets. Then he dashes down to the stables and changes into his normal clothes. Some bluffwork gets him past the guards and clears the stables for a moment ("Hey, some health dude says everyone has to go give urine samples..."), which is long enough for him to use his skill with handling animals to dope up the horse that our toady had bet on. That horse is gonna be going sideways as much as forward now... Back into the serving clothes, where he gets back to the box just in time to grab drink orders and watch the race. The toady's horse comes in dead last, prompting the toady, purple-faced, to make a fast and furious and very quiet call on his cell phone. The toady puts the cell phone in his jacket pocket, and a short time later, our hero accidentally spills his drink on said jacket and, as the toady vents his frustration on him, promises (bluffing) to get it laundered while the toady waits. Our hero leaves the scene with a nice new jacket (slightly stained) and a cell phone that he knows made its most recent call to the big boss. Once he gets the number to his Smart Hero buddy, he's sure that the information will help. [/QUOTE]
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