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101 NPCs OR "99 NPCs on the Wall (+2)"
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<blockquote data-quote="steeldragons" data-source="post: 5537532" data-attributes="member: 92511"><p>36. Delphine of Arangal. "Human"/female. Delphine appears as a lovely maiden in great distress and sorrow. She will be found alone in a deep wood, "unable to return home" she says, due to the curse of a vile witch within these same woods. She implores the party for their aid. She will only appear as human in the night and cannot be found come the rise of day. A particularly stealthy PC might be able to track her leaving camp and witness her morph into a small furry animal just at sunrise...she might knowingly lure a PC to witness this to lend credence to her tale. Delphine is, in actuality, a werefox, looking to seduce and slay as many male PCs as possible.</p><p></p><p>The Festival Fantabulous</p><p>37. Geebee Heebus. Gnome/male. 5th level Illusionist. The Festival Fantabulous is a wandering carnival/circus brainchild of its "master of ceremony", Geebee. On the outskirts of villages and towns, he and his folk will entertain the locals in a variety of ways, offering the "main event" in the grand multicolored "big top" for the meager admission of 2 coppers. He enjoys using "Hypnotic Pattern" on parts of the audience to fascinate the crowd while his team of tumbling clowns move through the people, picking every pocket they can.</p><p></p><p>38. Burkus "the Brave" Boggart. Human/male. (DMs could assign "fighter/warrior" levels as desired) Burkus is Geebee's "strong man" dazzling the crowds outside the tents with feats of brute strength, which he does have in abundance- Lifting benches with children from the crowd, bending "iron" bars. During the main show, Burkus doubles as the main event's fearsome captive "minotaur" (thanks to a minor illusion by Geebee).</p><p></p><p>39. "The Elemental Evelyn". Elf/female. 3rd level magic-user/3rd level thief (or assassin if you prefer). Evelyn enjoys using her magic to the amazement of "simple folk" expending minor spells to create the appearance of her "mastery" of the four cardinal elements (generating fire in thin air, gusts of wind to blow off hats, transmuting goblets of water to ice and back again, etc.) She is, in pinch, quite adept at using even these minor magicks to her advantage/in a damage causing way (DMs imagination is the limit).</p><p></p><p>40-44. Gibble, Hibble, Kibble, Lancer and Mawl. 2 halflings and 3 gnomes (your choice who is what)/all male. This diminutive bunch acts as the Festival's clowns and tumbling troupe. They are all pickpockets of the first order and skilled in acrobatics. In a fight, they work as a well-oiled machine using tumbling tricks and set-ups to trip/knock over opponents, "cannonball" each other as projectiles and otherwise "incapacitate" without necessarily doing much damage. Of the lot, Kibble is the most timid and doesn't like seeing anyone get hurt.</p><p></p><p>45. "The Wood Woman". Human/female (60 y.o.) The Wood Woman is actually a witch who was cursed (or by a backfired spell?) ended up with dark brown heavily wrinkled skin that looks like bark. Her hair is frizzled steel grey and her eyes a deep forest green. She gae up the use of magic after her "accident", but still possesses far greater arcane knowledge than Geebee or Evelyn. With her advanced age, she serves as a "curiosity" on display, wandering the festival hobbling along on a gnarled wooden cane. She also will act as the festival's "fortune teller" (tarot cards, crystal ball and all) in a small side tent, doling out bogus predictions of things people want to hear. She is an astute observer and reader of body language, facial expressions, etc. She can, with 90% accuracy tell when someone is lying...making her predictions almost always seem valid. She MAY (let's say, 10% of the time) be stricken with a long-ignored arcane spark and make a sincere prediction of relevance/importance.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5537532, member: 92511"] 36. Delphine of Arangal. "Human"/female. Delphine appears as a lovely maiden in great distress and sorrow. She will be found alone in a deep wood, "unable to return home" she says, due to the curse of a vile witch within these same woods. She implores the party for their aid. She will only appear as human in the night and cannot be found come the rise of day. A particularly stealthy PC might be able to track her leaving camp and witness her morph into a small furry animal just at sunrise...she might knowingly lure a PC to witness this to lend credence to her tale. Delphine is, in actuality, a werefox, looking to seduce and slay as many male PCs as possible. The Festival Fantabulous 37. Geebee Heebus. Gnome/male. 5th level Illusionist. The Festival Fantabulous is a wandering carnival/circus brainchild of its "master of ceremony", Geebee. On the outskirts of villages and towns, he and his folk will entertain the locals in a variety of ways, offering the "main event" in the grand multicolored "big top" for the meager admission of 2 coppers. He enjoys using "Hypnotic Pattern" on parts of the audience to fascinate the crowd while his team of tumbling clowns move through the people, picking every pocket they can. 38. Burkus "the Brave" Boggart. Human/male. (DMs could assign "fighter/warrior" levels as desired) Burkus is Geebee's "strong man" dazzling the crowds outside the tents with feats of brute strength, which he does have in abundance- Lifting benches with children from the crowd, bending "iron" bars. During the main show, Burkus doubles as the main event's fearsome captive "minotaur" (thanks to a minor illusion by Geebee). 39. "The Elemental Evelyn". Elf/female. 3rd level magic-user/3rd level thief (or assassin if you prefer). Evelyn enjoys using her magic to the amazement of "simple folk" expending minor spells to create the appearance of her "mastery" of the four cardinal elements (generating fire in thin air, gusts of wind to blow off hats, transmuting goblets of water to ice and back again, etc.) She is, in pinch, quite adept at using even these minor magicks to her advantage/in a damage causing way (DMs imagination is the limit). 40-44. Gibble, Hibble, Kibble, Lancer and Mawl. 2 halflings and 3 gnomes (your choice who is what)/all male. This diminutive bunch acts as the Festival's clowns and tumbling troupe. They are all pickpockets of the first order and skilled in acrobatics. In a fight, they work as a well-oiled machine using tumbling tricks and set-ups to trip/knock over opponents, "cannonball" each other as projectiles and otherwise "incapacitate" without necessarily doing much damage. Of the lot, Kibble is the most timid and doesn't like seeing anyone get hurt. 45. "The Wood Woman". Human/female (60 y.o.) The Wood Woman is actually a witch who was cursed (or by a backfired spell?) ended up with dark brown heavily wrinkled skin that looks like bark. Her hair is frizzled steel grey and her eyes a deep forest green. She gae up the use of magic after her "accident", but still possesses far greater arcane knowledge than Geebee or Evelyn. With her advanced age, she serves as a "curiosity" on display, wandering the festival hobbling along on a gnarled wooden cane. She also will act as the festival's "fortune teller" (tarot cards, crystal ball and all) in a small side tent, doling out bogus predictions of things people want to hear. She is an astute observer and reader of body language, facial expressions, etc. She can, with 90% accuracy tell when someone is lying...making her predictions almost always seem valid. She MAY (let's say, 10% of the time) be stricken with a long-ignored arcane spark and make a sincere prediction of relevance/importance. [/QUOTE]
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