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101 NPCs OR "99 NPCs on the Wall (+2)"
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<blockquote data-quote="steeldragons" data-source="post: 5538481" data-attributes="member: 92511"><p>71 & 72. Polly & Wally Grovestead. Human/female and male, respectively (8 y.o.). These carrot-topped befreckled twins are overtly curious, particularly of strangers and adventuring types. "Hey mister. Where'd ya get that big sword?" "Does it glow magic? I saw a sword that glowed magic once. That guy's sword was better'n yours." "Sh'up Wally, you did not.""Did too! Seen a dwarf with'n axe too. You ever seen a dwarf, mister?" (naturally, the PC he is asking<em> is</em> a dwarf.) Any amount of time the PCs spend in their village/hamlet/town, they are likely to notice attempts by the children to shadow them, multiple times (speeches about "how dangerous" things may be mean nothing to these two). The PCs are also likely to have any stealth missions blown by the well-meaning kids coming up to them (out of nowhere). "Hey mister, wut'cha doin'? Why ya trying to climb up on that roof? Does Ole Pappy know yer climbin' his house? Why ya wanna climb Ole Pappy's house anyway?"</p><p></p><p>Two dwarves walk into a bar...</p><p>73. Yuri Crackrock. Dwarf/male. 5th level cleric of <insert appropriate dwarf deity of battle or valor here>. Among his people Yuri is a dwarf of distinction, wisdom and honor, well-respected. He is a particularly well groomed dwarf. His waist-length light brown beard is meticulously kept with several braids wrapped in gold and silver rings, tabbard spotless, armor and weapons polished to a gleam. He is stoic but not gruff, serious but calm in tone and demeanor. He leads his brother on a quest to regain <em>his</em> (Kuri's) honor. (Yuri is a bit of a "neat freak". Getting dirty or unkempt shakes him up a little to a lot, depending on the extent of the dirt/mess and it's direct relation to him.)</p><p></p><p>74. Kuri Crackrock. Dwarf/male. 3rd level thief. Kuri is obviously younger than Yuri. His black beard seems recently trimmed, dipping little lower than his chin. He keeps his dark grey traveling cloak up over his head, even indoors. Kuri was caught stealing in the clan hall and would have been banished but for the high regard for his brother, Yuri. Kuri was offered a quest to regain his honor. Honestly, he doesn't really care about it all that much, thinking "dwarven honor" is nothing but a bunch of puffed up old dwarves beating their chests. But Kuri does care for his brother, and knows Yuri's honor is very important to him. So he's just going along with it.</p><p></p><p>75. Antarra of Yorr. Human/female (looks 35 y.o.?). Antarra is the ruler (baroness, countess...queen if you like?) of the mountainous, mineral rich lands of Yorr. It is a harsh land and tales of witches, curses and lycanthropy are not uncommon. Antarra is beautiful, charming, rich...and single. It is entirely possible she will select one of the most valorous PCs and attempt to woo him into staying with her in her castle/land as her "champion" and "lord". PCs that object to this will find themselves mysteriously set upon in the night by...creatures, and (if defeated) find themselves locked away in some dungeon somewhere. Yeah, Antarra is a vampire. She has no intentions of making the PC her "lord"...simply her "lunch."</p><p></p><p>76. Habart. Human/male (mid-40's?). Habart has been a beggar most of his harsh life. He is weathered, wrinkled, nearly toothless and hobbled by a clubbed foot. Habart has been begging on the streets of <insert campaign relevant city here> for most of his life and is accustomed to the cruelty and general indifference of people. Even so, he will be kind and helpful if shown kindness, keeping his ears open for the PCs or sharing some very important information he might have. "It's amazing what 'important people' will say in front of the us gutterfolk. Like bein' worthless means I ain't got no ears."</p><p></p><p>77. Watchman (or "Private" if you prefer something military) Ross Highside. Human/male (17 y.o.). Ross is relatively new to the town watch. He is eager to proof himself and please his superiors. He is honest, idealistic and a bit naive to the ways of the seedier parts of the city. If PCs get on his good side, Ross will be happy to help PCs in whatever LEGAL ways he can.</p><p></p><p>78. Sergeant Gontor Crest. Human/male (40 y.o.). The Sergeant is a gruff, somewhat rude, battle-toughened type who has been on the watch for his whole life. Gontor is a "dirty cop". He is involved in a "protection money" ring and other types of extortion (being on the watch, you acquire quite a bit of "dirt" on folks over the years). If the PCs get into any trouble that leads to interaction with Sergeant Crest, he'll promise to make it "go away" for a bribe of a few gold (per person involved). The sergeant has a ring of 10 similarly dirty watchmen, all loyal to him. </p><p></p><p>79. Evrett Grenhausen. Human/male (28 y.o.). Along the road, the PCs encounter a lone figure trudging slowly towards them. His clothes and armor are tattered. He drags behind him the haft of a shattered speear. He is obviously very ill, with yellowed skin, bloodshot eyes, sunken cheeks, etc. He will warn the PCs to leave him be and not touch him. His village was overrun last night be "evil unnatural horrors" and they are the cause of his illness. Evrett is, indeed, sick with Ghoul Fever and is slowly turning into a ghoul. If the party has some means to cure him, he will gladly support/fight for them in any way he can. His village (half a day's march away) is wholely destroyed, overrun with ghouls...the lucky inhabitants were slain quickly and eaten. If the PCs cannot cure him, Evrett will die by the day's end and rise that night as a ghoul himself...craving live human flesh.</p><p></p><p>80. Brother Bradley. Human/male (35 y.o.) A cowled figure who carries a staff topped with the symbol of <insert deity of light or love or some kind of goody goody thing>. If asked, Bradley will explain he is on pilgrimage to <deity's> temple in <insert the next nearest town>. Depending on the PCs familiarity with the region, it might be noted there is no temple to <good deity> in that town. Bradley is actually a cultist devoted to <insert deity of undead/evil/death here>. He possesses no casting ability of his own, but does have an unholy symbol that will summon/raise undead under his control, 3 times/day <DM's discretion for number and types of undead>. "Brother" Bradley is connected with the infestation/epidemic of ghouls spreading across the countryside.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5538481, member: 92511"] 71 & 72. Polly & Wally Grovestead. Human/female and male, respectively (8 y.o.). These carrot-topped befreckled twins are overtly curious, particularly of strangers and adventuring types. "Hey mister. Where'd ya get that big sword?" "Does it glow magic? I saw a sword that glowed magic once. That guy's sword was better'n yours." "Sh'up Wally, you did not.""Did too! Seen a dwarf with'n axe too. You ever seen a dwarf, mister?" (naturally, the PC he is asking[I] is[/I] a dwarf.) Any amount of time the PCs spend in their village/hamlet/town, they are likely to notice attempts by the children to shadow them, multiple times (speeches about "how dangerous" things may be mean nothing to these two). The PCs are also likely to have any stealth missions blown by the well-meaning kids coming up to them (out of nowhere). "Hey mister, wut'cha doin'? Why ya trying to climb up on that roof? Does Ole Pappy know yer climbin' his house? Why ya wanna climb Ole Pappy's house anyway?" Two dwarves walk into a bar... 73. Yuri Crackrock. Dwarf/male. 5th level cleric of <insert appropriate dwarf deity of battle or valor here>. Among his people Yuri is a dwarf of distinction, wisdom and honor, well-respected. He is a particularly well groomed dwarf. His waist-length light brown beard is meticulously kept with several braids wrapped in gold and silver rings, tabbard spotless, armor and weapons polished to a gleam. He is stoic but not gruff, serious but calm in tone and demeanor. He leads his brother on a quest to regain [I]his[/I] (Kuri's) honor. (Yuri is a bit of a "neat freak". Getting dirty or unkempt shakes him up a little to a lot, depending on the extent of the dirt/mess and it's direct relation to him.) 74. Kuri Crackrock. Dwarf/male. 3rd level thief. Kuri is obviously younger than Yuri. His black beard seems recently trimmed, dipping little lower than his chin. He keeps his dark grey traveling cloak up over his head, even indoors. Kuri was caught stealing in the clan hall and would have been banished but for the high regard for his brother, Yuri. Kuri was offered a quest to regain his honor. Honestly, he doesn't really care about it all that much, thinking "dwarven honor" is nothing but a bunch of puffed up old dwarves beating their chests. But Kuri does care for his brother, and knows Yuri's honor is very important to him. So he's just going along with it. 75. Antarra of Yorr. Human/female (looks 35 y.o.?). Antarra is the ruler (baroness, countess...queen if you like?) of the mountainous, mineral rich lands of Yorr. It is a harsh land and tales of witches, curses and lycanthropy are not uncommon. Antarra is beautiful, charming, rich...and single. It is entirely possible she will select one of the most valorous PCs and attempt to woo him into staying with her in her castle/land as her "champion" and "lord". PCs that object to this will find themselves mysteriously set upon in the night by...creatures, and (if defeated) find themselves locked away in some dungeon somewhere. Yeah, Antarra is a vampire. She has no intentions of making the PC her "lord"...simply her "lunch." 76. Habart. Human/male (mid-40's?). Habart has been a beggar most of his harsh life. He is weathered, wrinkled, nearly toothless and hobbled by a clubbed foot. Habart has been begging on the streets of <insert campaign relevant city here> for most of his life and is accustomed to the cruelty and general indifference of people. Even so, he will be kind and helpful if shown kindness, keeping his ears open for the PCs or sharing some very important information he might have. "It's amazing what 'important people' will say in front of the us gutterfolk. Like bein' worthless means I ain't got no ears." 77. Watchman (or "Private" if you prefer something military) Ross Highside. Human/male (17 y.o.). Ross is relatively new to the town watch. He is eager to proof himself and please his superiors. He is honest, idealistic and a bit naive to the ways of the seedier parts of the city. If PCs get on his good side, Ross will be happy to help PCs in whatever LEGAL ways he can. 78. Sergeant Gontor Crest. Human/male (40 y.o.). The Sergeant is a gruff, somewhat rude, battle-toughened type who has been on the watch for his whole life. Gontor is a "dirty cop". He is involved in a "protection money" ring and other types of extortion (being on the watch, you acquire quite a bit of "dirt" on folks over the years). If the PCs get into any trouble that leads to interaction with Sergeant Crest, he'll promise to make it "go away" for a bribe of a few gold (per person involved). The sergeant has a ring of 10 similarly dirty watchmen, all loyal to him. 79. Evrett Grenhausen. Human/male (28 y.o.). Along the road, the PCs encounter a lone figure trudging slowly towards them. His clothes and armor are tattered. He drags behind him the haft of a shattered speear. He is obviously very ill, with yellowed skin, bloodshot eyes, sunken cheeks, etc. He will warn the PCs to leave him be and not touch him. His village was overrun last night be "evil unnatural horrors" and they are the cause of his illness. Evrett is, indeed, sick with Ghoul Fever and is slowly turning into a ghoul. If the party has some means to cure him, he will gladly support/fight for them in any way he can. His village (half a day's march away) is wholely destroyed, overrun with ghouls...the lucky inhabitants were slain quickly and eaten. If the PCs cannot cure him, Evrett will die by the day's end and rise that night as a ghoul himself...craving live human flesh. 80. Brother Bradley. Human/male (35 y.o.) A cowled figure who carries a staff topped with the symbol of <insert deity of light or love or some kind of goody goody thing>. If asked, Bradley will explain he is on pilgrimage to <deity's> temple in <insert the next nearest town>. Depending on the PCs familiarity with the region, it might be noted there is no temple to <good deity> in that town. Bradley is actually a cultist devoted to <insert deity of undead/evil/death here>. He possesses no casting ability of his own, but does have an unholy symbol that will summon/raise undead under his control, 3 times/day <DM's discretion for number and types of undead>. "Brother" Bradley is connected with the infestation/epidemic of ghouls spreading across the countryside. [/QUOTE]
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