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101 NPCs OR "99 NPCs on the Wall (+2)"
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<blockquote data-quote="steeldragons" data-source="post: 5538660" data-attributes="member: 92511"><p>96. Lenor'lial. Elf/female. Lenor'lial will be found humming quietly to herself in a quiet glade in an idyllic wood (or in a picturesque park within a large city?) braiding her silvery hair, conversing with songbirds and small forest creatures that scamper about with her. She can (and will) happily answer any questions the PCs might ask. Her home is the forest. She has no treasure, weapons or armor. Just an elf maiden doing what elf maiden's do...just hanging out. <If the party is in a forest as part of some adventure, DM's discretion as to any useful information she might have for them> </p><p></p><p>97. Mershand the merchant. Human/male (39 y.o.). Mershand is a merchant of <insert regionally appropriate good here>. He is rotund and jovial, easy going and enjoys jokes. He is a master salesman who is 75% likely to be able to get at least one of the PCs to buy some of his wares (that, most likely, they do not need). Mershand travels quite a bit and will/can likely be encountered on many roads or in many towns peddling his goods.</p><p></p><p>98. Nisssenthss. Medusa/female (obviously). Going by the name of Nistha, a shapely lady of apparent elegance and standing, this medusa makes her way through the busy market streets, in velvet gowns and deep-hooded cloaks and a mask that shields the accidental onlooker from her direct gaze. She will share information of some great threat to the city ("It issss my home too."). Any threat against will win the offending PC a eyeful.</p><p></p><p>99. Oerindal Oakenshaft. Elf (or eladrin)/male. High level druid. Oerindal rules over a great swathe of ancient forest. He holds sway over the plants, animals, and a veritable army of faye beings all devoted to him. Oerindal is likely to encounter the party clothed as some common peasant woodsman or farmer...he will attempt to discern the party's intentions in his wood and react to them accordingly.</p><p></p><p>100. Prioress Evenansar. Human/female (55 y.o.) high-level cleric <insert powerful deity/temple here>. The Prioress is the spoken authority of <deity> for this world. She wields a significant amount of divine power, but more importantly, wields the political power of that divinity's temple with unquestioned authority...which she has completely corrupted. Evenansar has not been devoted to <good deity> in some years, gaining her mystical powers, instead, from <good deity's evil rival>.</p><p></p><p>101. Quii. Ancient gold dragon. Quii can appear as any thing, any where, for any purpose the DM desires. If there is nothing of particular world-shattering importance, he is as likely to simply cross paths with the PCs for curiosity, observational purposes or keep tabs on them as some common inconsequential small animal or bird. PCs are likely to have many interactions with Quii (in various shapes) without ever knowing his true nature/form. </p><p></p><p>There. 101 NPCs. Phew.</p><p></p><p>That was tougher than I thought.</p><p>Have fun and happy gaming.</p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5538660, member: 92511"] 96. Lenor'lial. Elf/female. Lenor'lial will be found humming quietly to herself in a quiet glade in an idyllic wood (or in a picturesque park within a large city?) braiding her silvery hair, conversing with songbirds and small forest creatures that scamper about with her. She can (and will) happily answer any questions the PCs might ask. Her home is the forest. She has no treasure, weapons or armor. Just an elf maiden doing what elf maiden's do...just hanging out. <If the party is in a forest as part of some adventure, DM's discretion as to any useful information she might have for them> 97. Mershand the merchant. Human/male (39 y.o.). Mershand is a merchant of <insert regionally appropriate good here>. He is rotund and jovial, easy going and enjoys jokes. He is a master salesman who is 75% likely to be able to get at least one of the PCs to buy some of his wares (that, most likely, they do not need). Mershand travels quite a bit and will/can likely be encountered on many roads or in many towns peddling his goods. 98. Nisssenthss. Medusa/female (obviously). Going by the name of Nistha, a shapely lady of apparent elegance and standing, this medusa makes her way through the busy market streets, in velvet gowns and deep-hooded cloaks and a mask that shields the accidental onlooker from her direct gaze. She will share information of some great threat to the city ("It issss my home too."). Any threat against will win the offending PC a eyeful. 99. Oerindal Oakenshaft. Elf (or eladrin)/male. High level druid. Oerindal rules over a great swathe of ancient forest. He holds sway over the plants, animals, and a veritable army of faye beings all devoted to him. Oerindal is likely to encounter the party clothed as some common peasant woodsman or farmer...he will attempt to discern the party's intentions in his wood and react to them accordingly. 100. Prioress Evenansar. Human/female (55 y.o.) high-level cleric <insert powerful deity/temple here>. The Prioress is the spoken authority of <deity> for this world. She wields a significant amount of divine power, but more importantly, wields the political power of that divinity's temple with unquestioned authority...which she has completely corrupted. Evenansar has not been devoted to <good deity> in some years, gaining her mystical powers, instead, from <good deity's evil rival>. 101. Quii. Ancient gold dragon. Quii can appear as any thing, any where, for any purpose the DM desires. If there is nothing of particular world-shattering importance, he is as likely to simply cross paths with the PCs for curiosity, observational purposes or keep tabs on them as some common inconsequential small animal or bird. PCs are likely to have many interactions with Quii (in various shapes) without ever knowing his true nature/form. There. 101 NPCs. Phew. That was tougher than I thought. Have fun and happy gaming. --Steel Dragons [/QUOTE]
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