101 Occult books

Crothian

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101 Occult Books

The modern supernatural game is an enjoyable genre. With the increased amount of books covering the topic like Call of Cthulhu, d20 Modern, Shadow Force Archer and others there is a greater need for general support books. Ronin Arts has always done a good job in this area with their 101 book line possible their best known.

101 Occult Books comes in a three and half meg zip file with only one version of the book inside. While there is some color in the book, it is only the cover and an add at the back. When printing the cover can be skipped but the add takes a third of the last page and must be printed if one wants everything. The cover is a nice piece by Christopher Guest I believe. The book is book marked but it does so by number of the book and not title so it is not that useful. The books are listed in alphabetical order.

As can be expected there are 101 occult books presented in this seventeen page pdf. The books all follow the same set up. First the title is listed, next is the author, the date it was written, the language it is written in, a brief description of the contents and finally any game benefits that having the book might provide. The game benefits are usually a small bonus to a knowledge skill or a spell that the book holds the secrets to.

The books presented here have some very interesting ideas in them though they are all brief. There are books about the philosopher’s stone, a Mayan book that for tells the end of the world, and books by Solomon and Hermes. There is quite a variety of books and they add a lot of interesting detail to the game and should give the players something interesting to hunt for. The game bonuses the books provide is not anywhere near game breaking just a nice little reward for locating the ancient’s texts.

The book offers a nice addition to the modern game. It provides a useful amount of books that really are each an adventure idea in themselves. It is really fitting for an X-Files or other adventure investigation type game. I think this is one of the better additions to the modern investigator game that I have seen.
 

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The books presented here are all real or based on real-world books. That is, each of the following books exists in the real world, although the veracity of their contents depends greatly on one’s worldview. In any event, they make excellent additions to any Modern game, giving the GM dozens of books to use in a wide variety of ways. With this product, creating memorable occult adventures became that much easier.

This 17-page PDF, written by James Maliszewski, is suitable for any Modern campaign that deals in the occult and supernatural.
 

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