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101 PC Classes
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<blockquote data-quote="Celebrim" data-source="post: 5863764" data-attributes="member: 4937"><p>In my game, a Tracker would be an example of an Expert (highly skilled with Wilderness Lore, Search, ect.). Tracker doesn't incorporate necessarily the idea of being especially good at killing something - only of finding something. Whereas, a Slayer would be a Hunter because both classes key idea is rooted not in a skill based mechanic, but in a favored enemy based mechanic. Likewise, an archer is a variant fighter because its rooted in the idea not of a favored enemy or in a skill, but in the mastery of a weapon. If you wanted to play a bow wielding dragon slayer that could track dragons across the sky on a cloudy day, you might multiclass between fighter, hunter, and expert (well, presuming that I made Expert more worthwhile than its current targeted power point as an NPC class).</p><p></p><p></p><p></p><p>My Explorer started out as the Mariner class for 1st edition from Dragon Magazine. It came to play a fairly large role in how I conceptualized NPC's in my world, and the NPC classes provided by 3.x didn't fit - nor did any of the PC classes. So I created Mariner as an NPC class so that NPC pirates or sailors would have a class that fit them well, then broadened it to the concept of Explorer when I realized that the 3rd skill system made it possible to make the class more customizable so that it could represent guides, teamsters, caravan leaders, and really anyone whose concept focused on the notion of travel. As the class became more and more compotent, I realized I could make a PC class out of it. As a PC class, it also pretty much encompasses not just something like 'pirate' or 'sailor' but the entire notion of 'swashbuckler' and even just the generic idea of 'adventurer'. (Indiana Jones is an Explorer, for example.) This is a really broad concept, but a fighter can do things Explorer can't easily - like expert archer, knight, or man-at-arms - and conversely fighter doesn't really fit the bill of a swashbuckling charming adventurer easily either. It fits a niche.</p><p></p><p>The same could not be said in my opinion for most of things on your list.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5863764, member: 4937"] In my game, a Tracker would be an example of an Expert (highly skilled with Wilderness Lore, Search, ect.). Tracker doesn't incorporate necessarily the idea of being especially good at killing something - only of finding something. Whereas, a Slayer would be a Hunter because both classes key idea is rooted not in a skill based mechanic, but in a favored enemy based mechanic. Likewise, an archer is a variant fighter because its rooted in the idea not of a favored enemy or in a skill, but in the mastery of a weapon. If you wanted to play a bow wielding dragon slayer that could track dragons across the sky on a cloudy day, you might multiclass between fighter, hunter, and expert (well, presuming that I made Expert more worthwhile than its current targeted power point as an NPC class). My Explorer started out as the Mariner class for 1st edition from Dragon Magazine. It came to play a fairly large role in how I conceptualized NPC's in my world, and the NPC classes provided by 3.x didn't fit - nor did any of the PC classes. So I created Mariner as an NPC class so that NPC pirates or sailors would have a class that fit them well, then broadened it to the concept of Explorer when I realized that the 3rd skill system made it possible to make the class more customizable so that it could represent guides, teamsters, caravan leaders, and really anyone whose concept focused on the notion of travel. As the class became more and more compotent, I realized I could make a PC class out of it. As a PC class, it also pretty much encompasses not just something like 'pirate' or 'sailor' but the entire notion of 'swashbuckler' and even just the generic idea of 'adventurer'. (Indiana Jones is an Explorer, for example.) This is a really broad concept, but a fighter can do things Explorer can't easily - like expert archer, knight, or man-at-arms - and conversely fighter doesn't really fit the bill of a swashbuckling charming adventurer easily either. It fits a niche. The same could not be said in my opinion for most of things on your list. [/QUOTE]
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