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101 Pregen PCs (or NPCs)
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<blockquote data-quote="steeldragons" data-source="post: 6142000" data-attributes="member: 92511"><p>13. Darien Elestril: Ranger. Half-elf/male. Chain. Long bow, Longsword, Spear, Dagger. Darien comes from a bordertown. He grew up with his elvin mother and human father. His woodsman father taught him the secrets paths and tracks of the woodland creatures and how to use a blade. His mother taught him how to use the bow with elvin skill and imbued in him a love of nature and respect for living things. At least, until his 17th birthday. That was the day the orcs came and Darien's world was shattered. Now he roams the wilds and borderlands seeking to defend any and all from the horrors his hometown met. Darien has grown into a good man (now 25 years) and while not often in the company of others, would do just about anything for anyone. But nobody gets between Darien's sword and an orc. </p><p></p><p>14. Darielle Elestril: Fighter/Cleric. Levels 1/1. Half-elf/female. Chain & shield. Spear, Shortbow, Scimitar, Dagger. Darielle's family met a gruesome end in an orc raid in the bordetown where she and her family grew up. In the aftermath of the tragedy, the young Darielle was left in the hands of the local priests of <insert deity of choice here> while her elder brother went off with other survivors and hunters to track down the orcs who had destroyed their lives. In her ever increasing anger, the fires of faith caught on her young heart and the priests, somewhat fearful of her wild tantrums, gave her to the local blacksmith to work out her frustrations. There she learned the ways of the blade and the blacksmith gave her lessons in swordplay. Finally, braiding her dark brown hair close to her head and wrapping herself in a cloak of [deity's sacred color], she too struck out into the world on a quest seeking both vengeance and personal/inner peace. </p><p></p><p>15. Jombo Jom Jomburrius the Three'd: Illusionist. Level 1. Gnome/male. Yellow tunic, soft shoes, leather gloves and hooded cloak both lavender, and a wide-brimmed hat of red. Cudgel (a short staff used as his "walking stick" and employed as a prop in his spell-making. But still can give a decent "thunk" if needs be) and Dagger. Jombo is a magician of no small talent with aspirations to become gnomekind's greatest wizard [a title currently toted by someone known as Gnimilious Soile]. His bushy grey beard and eyebrows give the gnome a baring of many years older than he actually is, but then, all gnomes look wizened ever from a young age. To the ends of his personal goal, Jombo will do just abotu anything and go just about anywhere if it involves the possibility of expanding his magical repertoire. Jombo's spellbook has the following spells to start: Read Magic, Detect Magic, Color Spray, Gaze Reflection.</p><p></p><p>16. Tannora Tourmaline: Fighter/Thief. Level 1/1. Gnome/female. Leather & shield. Short sword, Crossbow, Daggers (4). Tannora ["call me "Tanny"] is a tough-as-nails gnomish woman. She has set off on a hunt for "the Great Gsiger" The Gsiger is a horrifying beast of immense power that Tannora must slay to exact revenge for destroying the homeland of her people...or so she had always been told. Now, of course, such lengthy expeditions require funds and Tannora is willing to do what it takes to get them. She is smart, swift, a damn good shot with her crossbow and not too shabby with sword and shield when the need arises. She is very pragmatic and almost mercenary in her "get the job done" attitude, but not entirely unlikeable or above letting her hair down from time to time. </p><p></p><p>17. Solumen the Speaker: Druid. Level 1. Human/male. Leather. Spear and Sickle. Solumen wears a set of long white robes edged in an repeating pattern of oak leaves and acorns and bound with a simple rope over his armor. He wears a furred cloak, from the pelt of a great black bear over this. His chestnut shoulder length hair, beginning to grey at the temples from his 40 winters, is bound in a headband of simple braided leather with sprigs of mistletoe and holly stuck here and there within it. Solumen roams the lands seeking out evils that threaten the natural world or the goodly rural folk that inhabit the lands near his sacred grove. Nature and its proper use and treatment are of the utmost importance to Solumen. He puts his substantial wisdom, fortitude and determination to the spreading and protection of those ends. </p><p></p><p>18. Gurkuun the Gutter: Fighter/Thief (or make him an Assassin if you prefer). Level 1/1. Half-orc/male. Leather & Shield. Hand axes (2), Short sword, Daggers (4). Gurkuun is a broad, tough, obviously quite strong but surprisingly agile half-orc with stone-grey skin and head full of inky black hair (as on his forearms and scruff on his face). His extended tusk-like lower canines jut out from his lip and Gurkuun has a habit of idly tapping the right one when he is trying to think...which takes some effort. While not the brightest or most enlightened chap, Gurkuun knows he's fast and tough and strong. He knows how to fight and enjoys doing so. As his moniker suggests, Gurkuun is fond of getting in close and "gutting" his foes with his trusty hand axe. If sneaking is required or would make a better attack, his has no qualms about attacking from surprise or backstabbing. Honor isn't something Gurkuun thinks about very much...the reason to fight something is to kill it..."simpl'as dat." He is greedy and will often try to intimidate others to get what he wants. He will stop short of attacking or harming allies who have proven they're trustworthy and/or useful...well, most of the time.</p><p></p><p>19. Rolland Roundhouse: Cleric. Level 1. Dwarf/male. Chain & Shield. Hammer and Mace. Rolland is a dwarf of some breeding and likes to keep his blond bowl-cut hair, waist long blond beard, and overall appearance neat and tidy. He wears a tunic of gold with a white cowl over his armor. The holy symbol of <insert appropriate dwarven deity here> is emblazoned on the chest of his tunic and upon his shining shield. He is always the first to espouse the tenets of his divine patron and has been know into break into spontaneous sermons while in battle, seeking to overwhelm his foes' spirits as much as their bodies. Sincere, pious, and honorable, Rolland is not difficult to get along with, though can be a bit of a stick-in-the-mud when "excesses" are at hand: too much libation, staying up too late, gambling, etc... </p><p> </p><p>20. Silvyra Baeattarai: Mage. Level 1. Elf/female. Staff. Silvyra wears grey-green robes, trimmed in white, and an indigo hooded cloak. Her waist length golden hair is bound with a simple silver circlet that sets on her brow. Large sea-green eyes seem to pierce the soul of any she gazes upon and her demeanor is always one of serene calm and mental/emotional control. Silvyra has learned all she can of magic in the reclusive conclave of elves in which she was raised and requires a "broader perspective" with which to pursue her studies and expand her power. This desire led her to lands of men where she's found interactions with humans and other races to be more difficult than she'd expected, though sometimes quite gratifying and even amusing on rare occasions that she allows herself to relax her mind for a time. Her knowledge on a multitude of arcane and/or ancient subjects is remarkable, but she requires more direct magical spell knowledge with which to grow her understanding of the art. The gathering and protecting of magical knowledge is always her foremost concern. Silvyra's grimoire has the following spells to start: Read Magic, Detect Magic, Sleep, Shield. </p><p></p><p>The Bruiser Brothers Company</p><p>21. Bolton Bruiser: Fighter. Level 3. Human/male. Plate & Shield. Longsword, Morningstar, Dagger. Bolton is a great bear of a man, broad shouldered and thickly muscled. While Bolton and his younger brother, Davun, formed this company a couple of years ago (starting with 8 companions), Bolton is the undisputed "leader." They are interested in finding new recruits of diverse talent to add to their prospects of being hired as an adventuring company. </p><p></p><p>22. Davun Bruiser: Thief. Level 3. Human/male. Leather. Shortbow, Short sword, Daggers (2). A good head shorter and not as muscled as his older brother, Davun is more than happy to let Bolton "run the show." Davun is just interested in getting his cut, the company making a profit, and of course his brother's health and well being. Davun is a skilled sneak and will opt for ambush or avoidance before confrontation every time. Unfortunately, his brother Bolton fancies himself something of a hero and so they are rushing into battle more often than Davun would like. If questioned about what happened to their other brother (assuming someone finds out there were 3 when they started this company) Davun will not speak of it.</p><p></p><p>23. Galla Stonehold: Fighter. Level 3. Dwarf/female. Chain. Battle axe, Hand axes (2), Daggers (2). Galla was a sellsword for many years throughout the realm before running into the Bruiser brothers and becoming a part of their mercenary endeavors. She wears her reddish-blond hair tied up in a bun and keeps her beard neatly trimmed to her collarbone (as is seemly for proper-born dwarf women). Galla makes no bones about exalting in battle. Indeed she seems almost in a berserk frenzy at times, especially against evil creatures like goblins and orcs, but eliminating trolls is her favorite. She was one of the Bruisers' original members.</p><p></p><p>24. Kremek Kalish: Fighter. Level 3. Human/male. Scale and Shield. Spear, Longsword, Short bow, Dagger. Kremek hails from <insert region of tribesmen here>. He travelled south to seek out honor for some unnamed offense to his tribe. He met the Bruiser Brothers and decided fulfilling their mission (which involved ending a local evil) would bring him the honor he sought. He has remained in hopes of increasing his honor and renown with future endeavors. Kremek is dark skinned with black hair and wears leather breeches and a cloak, both dark red, brightly colored feathers adorn his bow and spear, as typical for his tribe. Kremek was also an original/founding member.</p><p></p><p> 25. Leminold Brandysnif: Thief. Level 3. Halfling/male. Leather. Short sword, Dagger and Sling. "Lemi" is the Bruiser company's latest addition to bolster their numbers after, apparently, loosing half of their original team. Lemi is perfectly content to help these guys out. Bolton alone is huge enough that Lemi has no concerns for his safety, and Davun seems a nice enough chap and the two have a good amount of skill in common. As long as the pay/treasure flows in modest proportions, Lemi is content. He is far from greedy and seeks only to have enough to indulge himself in the creature comforts he so enjoys.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6142000, member: 92511"] 13. Darien Elestril: Ranger. Half-elf/male. Chain. Long bow, Longsword, Spear, Dagger. Darien comes from a bordertown. He grew up with his elvin mother and human father. His woodsman father taught him the secrets paths and tracks of the woodland creatures and how to use a blade. His mother taught him how to use the bow with elvin skill and imbued in him a love of nature and respect for living things. At least, until his 17th birthday. That was the day the orcs came and Darien's world was shattered. Now he roams the wilds and borderlands seeking to defend any and all from the horrors his hometown met. Darien has grown into a good man (now 25 years) and while not often in the company of others, would do just about anything for anyone. But nobody gets between Darien's sword and an orc. 14. Darielle Elestril: Fighter/Cleric. Levels 1/1. Half-elf/female. Chain & shield. Spear, Shortbow, Scimitar, Dagger. Darielle's family met a gruesome end in an orc raid in the bordetown where she and her family grew up. In the aftermath of the tragedy, the young Darielle was left in the hands of the local priests of <insert deity of choice here> while her elder brother went off with other survivors and hunters to track down the orcs who had destroyed their lives. In her ever increasing anger, the fires of faith caught on her young heart and the priests, somewhat fearful of her wild tantrums, gave her to the local blacksmith to work out her frustrations. There she learned the ways of the blade and the blacksmith gave her lessons in swordplay. Finally, braiding her dark brown hair close to her head and wrapping herself in a cloak of [deity's sacred color], she too struck out into the world on a quest seeking both vengeance and personal/inner peace. 15. Jombo Jom Jomburrius the Three'd: Illusionist. Level 1. Gnome/male. Yellow tunic, soft shoes, leather gloves and hooded cloak both lavender, and a wide-brimmed hat of red. Cudgel (a short staff used as his "walking stick" and employed as a prop in his spell-making. But still can give a decent "thunk" if needs be) and Dagger. Jombo is a magician of no small talent with aspirations to become gnomekind's greatest wizard [a title currently toted by someone known as Gnimilious Soile]. His bushy grey beard and eyebrows give the gnome a baring of many years older than he actually is, but then, all gnomes look wizened ever from a young age. To the ends of his personal goal, Jombo will do just abotu anything and go just about anywhere if it involves the possibility of expanding his magical repertoire. Jombo's spellbook has the following spells to start: Read Magic, Detect Magic, Color Spray, Gaze Reflection. 16. Tannora Tourmaline: Fighter/Thief. Level 1/1. Gnome/female. Leather & shield. Short sword, Crossbow, Daggers (4). Tannora ["call me "Tanny"] is a tough-as-nails gnomish woman. She has set off on a hunt for "the Great Gsiger" The Gsiger is a horrifying beast of immense power that Tannora must slay to exact revenge for destroying the homeland of her people...or so she had always been told. Now, of course, such lengthy expeditions require funds and Tannora is willing to do what it takes to get them. She is smart, swift, a damn good shot with her crossbow and not too shabby with sword and shield when the need arises. She is very pragmatic and almost mercenary in her "get the job done" attitude, but not entirely unlikeable or above letting her hair down from time to time. 17. Solumen the Speaker: Druid. Level 1. Human/male. Leather. Spear and Sickle. Solumen wears a set of long white robes edged in an repeating pattern of oak leaves and acorns and bound with a simple rope over his armor. He wears a furred cloak, from the pelt of a great black bear over this. His chestnut shoulder length hair, beginning to grey at the temples from his 40 winters, is bound in a headband of simple braided leather with sprigs of mistletoe and holly stuck here and there within it. Solumen roams the lands seeking out evils that threaten the natural world or the goodly rural folk that inhabit the lands near his sacred grove. Nature and its proper use and treatment are of the utmost importance to Solumen. He puts his substantial wisdom, fortitude and determination to the spreading and protection of those ends. 18. Gurkuun the Gutter: Fighter/Thief (or make him an Assassin if you prefer). Level 1/1. Half-orc/male. Leather & Shield. Hand axes (2), Short sword, Daggers (4). Gurkuun is a broad, tough, obviously quite strong but surprisingly agile half-orc with stone-grey skin and head full of inky black hair (as on his forearms and scruff on his face). His extended tusk-like lower canines jut out from his lip and Gurkuun has a habit of idly tapping the right one when he is trying to think...which takes some effort. While not the brightest or most enlightened chap, Gurkuun knows he's fast and tough and strong. He knows how to fight and enjoys doing so. As his moniker suggests, Gurkuun is fond of getting in close and "gutting" his foes with his trusty hand axe. If sneaking is required or would make a better attack, his has no qualms about attacking from surprise or backstabbing. Honor isn't something Gurkuun thinks about very much...the reason to fight something is to kill it..."simpl'as dat." He is greedy and will often try to intimidate others to get what he wants. He will stop short of attacking or harming allies who have proven they're trustworthy and/or useful...well, most of the time. 19. Rolland Roundhouse: Cleric. Level 1. Dwarf/male. Chain & Shield. Hammer and Mace. Rolland is a dwarf of some breeding and likes to keep his blond bowl-cut hair, waist long blond beard, and overall appearance neat and tidy. He wears a tunic of gold with a white cowl over his armor. The holy symbol of <insert appropriate dwarven deity here> is emblazoned on the chest of his tunic and upon his shining shield. He is always the first to espouse the tenets of his divine patron and has been know into break into spontaneous sermons while in battle, seeking to overwhelm his foes' spirits as much as their bodies. Sincere, pious, and honorable, Rolland is not difficult to get along with, though can be a bit of a stick-in-the-mud when "excesses" are at hand: too much libation, staying up too late, gambling, etc... 20. Silvyra Baeattarai: Mage. Level 1. Elf/female. Staff. Silvyra wears grey-green robes, trimmed in white, and an indigo hooded cloak. Her waist length golden hair is bound with a simple silver circlet that sets on her brow. Large sea-green eyes seem to pierce the soul of any she gazes upon and her demeanor is always one of serene calm and mental/emotional control. Silvyra has learned all she can of magic in the reclusive conclave of elves in which she was raised and requires a "broader perspective" with which to pursue her studies and expand her power. This desire led her to lands of men where she's found interactions with humans and other races to be more difficult than she'd expected, though sometimes quite gratifying and even amusing on rare occasions that she allows herself to relax her mind for a time. Her knowledge on a multitude of arcane and/or ancient subjects is remarkable, but she requires more direct magical spell knowledge with which to grow her understanding of the art. The gathering and protecting of magical knowledge is always her foremost concern. Silvyra's grimoire has the following spells to start: Read Magic, Detect Magic, Sleep, Shield. The Bruiser Brothers Company 21. Bolton Bruiser: Fighter. Level 3. Human/male. Plate & Shield. Longsword, Morningstar, Dagger. Bolton is a great bear of a man, broad shouldered and thickly muscled. While Bolton and his younger brother, Davun, formed this company a couple of years ago (starting with 8 companions), Bolton is the undisputed "leader." They are interested in finding new recruits of diverse talent to add to their prospects of being hired as an adventuring company. 22. Davun Bruiser: Thief. Level 3. Human/male. Leather. Shortbow, Short sword, Daggers (2). A good head shorter and not as muscled as his older brother, Davun is more than happy to let Bolton "run the show." Davun is just interested in getting his cut, the company making a profit, and of course his brother's health and well being. Davun is a skilled sneak and will opt for ambush or avoidance before confrontation every time. Unfortunately, his brother Bolton fancies himself something of a hero and so they are rushing into battle more often than Davun would like. If questioned about what happened to their other brother (assuming someone finds out there were 3 when they started this company) Davun will not speak of it. 23. Galla Stonehold: Fighter. Level 3. Dwarf/female. Chain. Battle axe, Hand axes (2), Daggers (2). Galla was a sellsword for many years throughout the realm before running into the Bruiser brothers and becoming a part of their mercenary endeavors. She wears her reddish-blond hair tied up in a bun and keeps her beard neatly trimmed to her collarbone (as is seemly for proper-born dwarf women). Galla makes no bones about exalting in battle. Indeed she seems almost in a berserk frenzy at times, especially against evil creatures like goblins and orcs, but eliminating trolls is her favorite. She was one of the Bruisers' original members. 24. Kremek Kalish: Fighter. Level 3. Human/male. Scale and Shield. Spear, Longsword, Short bow, Dagger. Kremek hails from <insert region of tribesmen here>. He travelled south to seek out honor for some unnamed offense to his tribe. He met the Bruiser Brothers and decided fulfilling their mission (which involved ending a local evil) would bring him the honor he sought. He has remained in hopes of increasing his honor and renown with future endeavors. Kremek is dark skinned with black hair and wears leather breeches and a cloak, both dark red, brightly colored feathers adorn his bow and spear, as typical for his tribe. Kremek was also an original/founding member. 25. Leminold Brandysnif: Thief. Level 3. Halfling/male. Leather. Short sword, Dagger and Sling. "Lemi" is the Bruiser company's latest addition to bolster their numbers after, apparently, loosing half of their original team. Lemi is perfectly content to help these guys out. Bolton alone is huge enough that Lemi has no concerns for his safety, and Davun seems a nice enough chap and the two have a good amount of skill in common. As long as the pay/treasure flows in modest proportions, Lemi is content. He is far from greedy and seeks only to have enough to indulge himself in the creature comforts he so enjoys. [/QUOTE]
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