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101 roleplaying descriptions justifying martial dailies
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<blockquote data-quote="TheFindus" data-source="post: 4817622" data-attributes="member: 75791"><p><strong>lutecius wrote:</strong></p><p>"Because most of the stuff you mention is magical. Quirky magical powers are easier to accept because magic doesn't exist IRL. And even then, many find Vancian magic counterintuitive, hence the variants in previous editions (Sorcerer, Psionics, Unearthed Arcana point system.)</p><p> </p><p> 3e may also have a few hard-to-explain "martial dailies" and once per encounter abilities, but they are pretty scarce. In 4e, it's a core mechanic for every f<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing class. See the difference?"</p><p></p><p>I see the difference between a core mechanic for all martial classes and single class abilities, yes. However, I do not think that makes your argument more convincing. Because there are <strong>a lot </strong>of class abilities that are dailies with no magic attached in many 3.5 books. But nobody ever talked about the fact that they had a problem with the believability.</p><p>Since it is Sunday and I have the time, I put together a small list with the classes that have one or (sometimes many) more martial dailies. I only took those that are considered exceptional (ex), not (su) or (sp). So it is <strong>not</strong> magical:</p><p></p><p>From Complete Warrior: Swashbuckler, Cavalier, Darkwood Stalker, Dervish, Eye of Gruumsh, Ravager.</p><p>From Complete Adventurer: Dread Pirate, Dungeon Delver, Nightsong Infiltrator, Streetfighter, Thief Acrobat and the Feat Danger Sense.</p><p>From Races of Destiny: Outcast Champion, Urban Soul and some Destiny Feats.</p><p>From Complete Scoundrel: all martial Skill Tricks and the Prestige Classes that use them. </p><p>And those are books I looked at, I did not look through all the other supplements. And some of those dailies are at least part of the main characteristic of the class (Dervish, Dread Pirate, Streetfighter, Cavalier, Ravager).</p><p></p><p>I have heard nobody talk about this "problem" before in 3e, because we all accepted it as a given fact. And I do not think that anybody ever had much of a problem storywise or roleplayingwise to use these abilities in their 3e game. </p><p>So I really have to wonder why there is so much resistance to all the explanations given for martial dailies in 4e.</p><p></p><p>If one does not like the 4e system, that is fine with me and one will play something else. Or use the Ki power source, since WotC will most likely not use it. </p><p></p><p>But I do not think I can give any other convincing explanation, since I cannot wrap my head around the problem with the already existing ones compared to the lack of problems with explanations for daily class abilities in older editions.</p></blockquote><p></p>
[QUOTE="TheFindus, post: 4817622, member: 75791"] [B]lutecius wrote:[/B] "Because most of the stuff you mention is magical. Quirky magical powers are easier to accept because magic doesn't exist IRL. And even then, many find Vancian magic counterintuitive, hence the variants in previous editions (Sorcerer, Psionics, Unearthed Arcana point system.) 3e may also have a few hard-to-explain "martial dailies" and once per encounter abilities, but they are pretty scarce. In 4e, it's a core mechanic for every f:):):)ing class. See the difference?" I see the difference between a core mechanic for all martial classes and single class abilities, yes. However, I do not think that makes your argument more convincing. Because there are [B]a lot [/B]of class abilities that are dailies with no magic attached in many 3.5 books. But nobody ever talked about the fact that they had a problem with the believability. Since it is Sunday and I have the time, I put together a small list with the classes that have one or (sometimes many) more martial dailies. I only took those that are considered exceptional (ex), not (su) or (sp). So it is [B]not[/B] magical: From Complete Warrior: Swashbuckler, Cavalier, Darkwood Stalker, Dervish, Eye of Gruumsh, Ravager. From Complete Adventurer: Dread Pirate, Dungeon Delver, Nightsong Infiltrator, Streetfighter, Thief Acrobat and the Feat Danger Sense. From Races of Destiny: Outcast Champion, Urban Soul and some Destiny Feats. From Complete Scoundrel: all martial Skill Tricks and the Prestige Classes that use them. And those are books I looked at, I did not look through all the other supplements. And some of those dailies are at least part of the main characteristic of the class (Dervish, Dread Pirate, Streetfighter, Cavalier, Ravager). I have heard nobody talk about this "problem" before in 3e, because we all accepted it as a given fact. And I do not think that anybody ever had much of a problem storywise or roleplayingwise to use these abilities in their 3e game. So I really have to wonder why there is so much resistance to all the explanations given for martial dailies in 4e. If one does not like the 4e system, that is fine with me and one will play something else. Or use the Ki power source, since WotC will most likely not use it. But I do not think I can give any other convincing explanation, since I cannot wrap my head around the problem with the already existing ones compared to the lack of problems with explanations for daily class abilities in older editions. [/QUOTE]
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