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101 roleplaying descriptions justifying martial dailies
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<blockquote data-quote="JoeGKushner" data-source="post: 4817818" data-attributes="member: 1129"><p>If you were going to go this route, there are other venues you could check.</p><p></p><p>The above are all role playing based. The following would be as well.</p><p></p><p>Berserk: In the manga Berserk, the main character Guts has a hand cannon. It's power is devastating. He generally only uses it in certain conditions and in D&D 4e terms, it would probably be a daily. One of the times he uses it in when his enemies think he's at their mercy. Dailies could be little tricks that can only be pulled off in certain situations.</p><p></p><p>Situational Awareness: Once the enemies see an encounter power used, they're on their guard against it.</p><p></p><p>Combat Awareness: Dailies are such complex moves that the user has to rest and practice it again before he can put it to effective use again. </p><p></p><p>Some will scream, "But they're NOT! They can be used anytime and anywhen, just once a day!"</p><p></p><p>Yes. To pull it in pure mechanical terms, that is absolutely correct. You can use your daily on a kobold minion. You can use it on a skeleton minion. You can use it on the white dragon overlord. There is no limit to when you can use it. </p><p></p><p>If you look at the game as anything past a game, and question it, then you're digging into the roots of the mechanics well beyond their purpose. The purpose of many (heck, almost all of 'em) of the game mechanics for D&D is to stimulate combat with various tricks and trades. Anything past that has to be brought to the table by the players and the game masters in my opinion. It's not in the scope of the books to provide that without the books themselves become massive tomes of design.</p><p></p><p>Without any snark, I'd say to such a person that they should try out a game like Hero where you can build in logical reasons for limitations if you chose them. For example, Guts cannon arm may have a limit of how much ammunition it carries and may have a 'charge 1' limit on it.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 4817818, member: 1129"] If you were going to go this route, there are other venues you could check. The above are all role playing based. The following would be as well. Berserk: In the manga Berserk, the main character Guts has a hand cannon. It's power is devastating. He generally only uses it in certain conditions and in D&D 4e terms, it would probably be a daily. One of the times he uses it in when his enemies think he's at their mercy. Dailies could be little tricks that can only be pulled off in certain situations. Situational Awareness: Once the enemies see an encounter power used, they're on their guard against it. Combat Awareness: Dailies are such complex moves that the user has to rest and practice it again before he can put it to effective use again. Some will scream, "But they're NOT! They can be used anytime and anywhen, just once a day!" Yes. To pull it in pure mechanical terms, that is absolutely correct. You can use your daily on a kobold minion. You can use it on a skeleton minion. You can use it on the white dragon overlord. There is no limit to when you can use it. If you look at the game as anything past a game, and question it, then you're digging into the roots of the mechanics well beyond their purpose. The purpose of many (heck, almost all of 'em) of the game mechanics for D&D is to stimulate combat with various tricks and trades. Anything past that has to be brought to the table by the players and the game masters in my opinion. It's not in the scope of the books to provide that without the books themselves become massive tomes of design. Without any snark, I'd say to such a person that they should try out a game like Hero where you can build in logical reasons for limitations if you chose them. For example, Guts cannon arm may have a limit of how much ammunition it carries and may have a 'charge 1' limit on it. [/QUOTE]
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