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101 roleplaying descriptions justifying martial dailies
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<blockquote data-quote="LostSoul" data-source="post: 4820034" data-attributes="member: 386"><p>Here is an idea...</p><p></p><p>Demons bound to the PC that give them some power as part of their pact. (Though that one is magical, crap...)</p><p></p><p></p><p>If you want to play 4E and have the powers seem real (put the fluff first!), do it like this:</p><p></p><p>The player describes the character's action.</p><p></p><p>The DM resolves it using mechanics. (What power the PC is using, if any.)</p><p></p><p></p><p>I think that could be a fun game. (I think that might be an <em>awesome</em> game.*) Powers on your character sheet might be "personalized tricks" so maybe you'd get a bonus for using them all the time (because you use them all the time). Then again, maybe not.</p><p></p><p>[sblock=Why I think it would be awesome]* - One reason I think it would be awesome: I'm statting up some regular Fighter NPCs from a 1E module, and the question I face myself with is, "How does this guy fight? What's his style?" I love that.</p><p></p><p>If the DM resolved everything, then the <em>most important thing</em> is the "fluff text", or how the guy actually fights in the game world. </p><p></p><p>eg. I make a normal human who has natural reach. He fights from range, keeping people back. The PC moves in to attack him; the guy shifts back and swats at the PC's weapon (1). But when the PC is able to get inside that reach, and he uses his technique, shield bash to the chin & shove his sword to the side then stab him in the gut (2), he gets combat advantage against the reach fighter.</p><p></p><p>1: immediate interrupt, when an enemy moves within 1 square, shift one and the triggering enemy takes a -2 penalty to attack until the end of your next turn; this would be a power listed in the NPC's statblock</p><p></p><p>2: tide of iron</p><p></p><p>I think what you would see is some really creative stuff flowing from the players and the DM. The quality of the "fluff" would only have to satisfy the group, since they are the only audience, so only the really obsessive people would get worked up because it's not realistic enough.</p><p></p><p></p><p>Does depend on a good DM, though.[/sblock]</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4820034, member: 386"] Here is an idea... Demons bound to the PC that give them some power as part of their pact. (Though that one is magical, crap...) If you want to play 4E and have the powers seem real (put the fluff first!), do it like this: The player describes the character's action. The DM resolves it using mechanics. (What power the PC is using, if any.) I think that could be a fun game. (I think that might be an [i]awesome[/i] game.*) Powers on your character sheet might be "personalized tricks" so maybe you'd get a bonus for using them all the time (because you use them all the time). Then again, maybe not. [sblock=Why I think it would be awesome]* - One reason I think it would be awesome: I'm statting up some regular Fighter NPCs from a 1E module, and the question I face myself with is, "How does this guy fight? What's his style?" I love that. If the DM resolved everything, then the [i]most important thing[/i] is the "fluff text", or how the guy actually fights in the game world. eg. I make a normal human who has natural reach. He fights from range, keeping people back. The PC moves in to attack him; the guy shifts back and swats at the PC's weapon (1). But when the PC is able to get inside that reach, and he uses his technique, shield bash to the chin & shove his sword to the side then stab him in the gut (2), he gets combat advantage against the reach fighter. 1: immediate interrupt, when an enemy moves within 1 square, shift one and the triggering enemy takes a -2 penalty to attack until the end of your next turn; this would be a power listed in the NPC's statblock 2: tide of iron I think what you would see is some really creative stuff flowing from the players and the DM. The quality of the "fluff" would only have to satisfy the group, since they are the only audience, so only the really obsessive people would get worked up because it's not realistic enough. Does depend on a good DM, though.[/sblock] [/QUOTE]
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