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*TTRPGs General
101 roleplaying descriptions justifying martial dailies
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<blockquote data-quote="LostSoul" data-source="post: 4823068" data-attributes="member: 386"><p>They would know, because their characters know. They have trained at certain moves and have become quite good at them.</p><p></p><p></p><p></p><p>Here's why it's different:</p><p></p><p>If I was DMing for you, and your Warlord make that action (against a hobgoblin elite or something), I would rule it like this:</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> slice off his armour, weapon, Str v AC, 1/2[W] and -2 AC until the target can repair his armour.</p><p></p><p>Now if you said something like, "I come at him with a flurry of blows, none doing much damage, but each one tells me something about how he fights, hoping to pick up a weakness", I might resolve it like this <em>for your Warlord who has Lead the Attack</em>:</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> probing attack, weapon, Int or Str v AC, 1[W] + Str and you discover the target's weakness. If you exploit the weakness, you (and all allies to whom you communicate the weakness) gain a 1 + Int mod bonus to attack rolls against the target. <em>Miss:</em> +1 bonus to attack rolls.</p><p></p><p>I'd also describe the weakness that you've found. The bonus would last until the target didn't have the weakness any longer; this probably means level gain. </p><p></p><p>In order to do the full 3[W] you'd need to do something extraodinary, exploiting the fluff at the moment for a big smash.</p><p></p><p>Now if a Fighter without <em>Lead the Attack</em> tried the exact same thing:</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> probing attack, weapon, Str v AC, 1[W] + Str and you discover the target's weakness. If you exploit the weakness you gain a +2 bonus to attack rolls against the target, and you may increase the bonus from Aid actions by +2 if you communicate this weakness to your ally.</p><p></p><p>Reason being the fighter doesn't know how to communicate as well as the Warlord who has trained in coordinating attacks.</p><p></p><p></p><p>This puts a lot of load on the DM, though.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4823068, member: 386"] They would know, because their characters know. They have trained at certain moves and have become quite good at them. Here's why it's different: If I was DMing for you, and your Warlord make that action (against a hobgoblin elite or something), I would rule it like this: :melee: slice off his armour, weapon, Str v AC, 1/2[W] and -2 AC until the target can repair his armour. Now if you said something like, "I come at him with a flurry of blows, none doing much damage, but each one tells me something about how he fights, hoping to pick up a weakness", I might resolve it like this [i]for your Warlord who has Lead the Attack[/i]: :melee: probing attack, weapon, Int or Str v AC, 1[W] + Str and you discover the target's weakness. If you exploit the weakness, you (and all allies to whom you communicate the weakness) gain a 1 + Int mod bonus to attack rolls against the target. [i]Miss:[/i] +1 bonus to attack rolls. I'd also describe the weakness that you've found. The bonus would last until the target didn't have the weakness any longer; this probably means level gain. In order to do the full 3[W] you'd need to do something extraodinary, exploiting the fluff at the moment for a big smash. Now if a Fighter without [i]Lead the Attack[/i] tried the exact same thing: :melee: probing attack, weapon, Str v AC, 1[W] + Str and you discover the target's weakness. If you exploit the weakness you gain a +2 bonus to attack rolls against the target, and you may increase the bonus from Aid actions by +2 if you communicate this weakness to your ally. Reason being the fighter doesn't know how to communicate as well as the Warlord who has trained in coordinating attacks. This puts a lot of load on the DM, though. [/QUOTE]
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