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101 roleplaying descriptions justifying martial dailies
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<blockquote data-quote="Ariosto" data-source="post: 4827898" data-attributes="member: 80487"><p>A Traveller getting shot at does not consider whether to use Lead Monsoon, Crescendo of Doom, or Drunken Butterfly's Devastating Peony Blossom Stance. There is no formula for calculating how many rolls with what target numbers are needed to get through the hail of bullets using Administration and Stewardship skills (but kudos to players who come up with a workable plan for that!).</p><p></p><p>Nor is such a heap of hooey built into AD&D (or even Champions, in which it might at least fit the genre).</p><p></p><p>Complicating elaborations in old-style games are as a rule directed toward starting with an appraisal of the imagined situation and then translating it into game terms. Damage by weapon, multiple attacks, weapon length, speed factors, weapon type versus armor type, combatant height, movement per segment, encumbrance, surprise, spell casting time, rate of fire, hit locations, parrying, morale factors, effects of inebriation ... the list of <em>optional</em> elaborations in old D&D books goes on and on in that vein.</p><p></p><p>Those are tools in the DM's kit, and it is quite proper for the referee to reach for any others deemed appropriate. It is likewise proper to set them aside when they are not necessary.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4827898, member: 80487"] A Traveller getting shot at does not consider whether to use Lead Monsoon, Crescendo of Doom, or Drunken Butterfly's Devastating Peony Blossom Stance. There is no formula for calculating how many rolls with what target numbers are needed to get through the hail of bullets using Administration and Stewardship skills (but kudos to players who come up with a workable plan for that!). Nor is such a heap of hooey built into AD&D (or even Champions, in which it might at least fit the genre). Complicating elaborations in old-style games are as a rule directed toward starting with an appraisal of the imagined situation and then translating it into game terms. Damage by weapon, multiple attacks, weapon length, speed factors, weapon type versus armor type, combatant height, movement per segment, encumbrance, surprise, spell casting time, rate of fire, hit locations, parrying, morale factors, effects of inebriation ... the list of [I]optional[/I] elaborations in old D&D books goes on and on in that vein. Those are tools in the DM's kit, and it is quite proper for the referee to reach for any others deemed appropriate. It is likewise proper to set them aside when they are not necessary. [/QUOTE]
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