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*TTRPGs General
101 roleplaying descriptions justifying martial dailies
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<blockquote data-quote="Pbartender" data-source="post: 4828686" data-attributes="member: 7533"><p>Ah... this gets at what I'm suggesting.</p><p></p><p>In this context, I (me, myself, personally) see 4E as a fusion of those two styles... It has a decent portion of detailed rules for the more common situations that happen in a typical D&D game -- fantasy combat and adventure exploration -- and then has a handful of more generalized rules -- like stunts and skill challenges -- to handle the occasional situation that falls outside those bounds.</p><p></p><p>Of course, the desingers decided to focus on the detailed combat and adventuring rules (what has always been the focus of D&D adventures and rules), while the leaving the generalized rules short and vague, leaving it up to the players to use their imaginations and the DM to use his own good sense when applying them.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 4828686, member: 7533"] Ah... this gets at what I'm suggesting. In this context, I (me, myself, personally) see 4E as a fusion of those two styles... It has a decent portion of detailed rules for the more common situations that happen in a typical D&D game -- fantasy combat and adventure exploration -- and then has a handful of more generalized rules -- like stunts and skill challenges -- to handle the occasional situation that falls outside those bounds. Of course, the desingers decided to focus on the detailed combat and adventuring rules (what has always been the focus of D&D adventures and rules), while the leaving the generalized rules short and vague, leaving it up to the players to use their imaginations and the DM to use his own good sense when applying them. [/QUOTE]
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