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101 Truly awful DM tricks
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<blockquote data-quote="Agent Oracle" data-source="post: 2972386" data-attributes="member: 40076"><p>The Comic strip "Adventurers"</p><p></p><p>Panel 1: Wizard: "Okay, the Ice Cave's boss is in the next room, quick equipment check, I have the FIRE staff."</p><p>Panel 2: Thief: "I Have the FLAME daggers"</p><p>Panel 3: Fighter: "I've got the sword of BURNING".</p><p>Panel 4: Massive red dragon: "Hi! I'm the Fire dragon of the Ice cave!"</p><p>Panel 5: Players: "#@$%!" </p><p>Dragon: (holding up a bucket of red paint with a still-white tail tip) "Hehehehe."</p><p></p><p>26: Kobolds. Dozens upon dozens of kobolds. The party might be level 15, but nothing will take them down a few pegs like 90 kobolds, each with 1-5 character levels.</p><p></p><p>27. Create a custom monster whose Armor class changes every round: 1d20 + (stat)</p><p></p><p>Player: "Yes! 15! I hit!"</p><p>GM: "No jimmy, I'm afraid you don't. This time when your blade swings true, there isn othing but air.</p><p></p><p>28. Leave the room, call another player on their cell phone and tell them to come after you. When they come after you, re-enter the gaming room from another door, and continue the session without them (until they come back.) Act surprised, deny everything.</p><p></p><p>29. Give them dreams, have one guy always dream in references to old 8-bit NES games, then, at a point late in the game, there is a doorway who has the same features as an NES controller. (d-pad, Select, Start, A and B buttons) The only way to open it is to enter UUDDLRLRBAStart (make sure he dreams of CONTRA before that encounter)</p></blockquote><p></p>
[QUOTE="Agent Oracle, post: 2972386, member: 40076"] The Comic strip "Adventurers" Panel 1: Wizard: "Okay, the Ice Cave's boss is in the next room, quick equipment check, I have the FIRE staff." Panel 2: Thief: "I Have the FLAME daggers" Panel 3: Fighter: "I've got the sword of BURNING". Panel 4: Massive red dragon: "Hi! I'm the Fire dragon of the Ice cave!" Panel 5: Players: "#@$%!" Dragon: (holding up a bucket of red paint with a still-white tail tip) "Hehehehe." 26: Kobolds. Dozens upon dozens of kobolds. The party might be level 15, but nothing will take them down a few pegs like 90 kobolds, each with 1-5 character levels. 27. Create a custom monster whose Armor class changes every round: 1d20 + (stat) Player: "Yes! 15! I hit!" GM: "No jimmy, I'm afraid you don't. This time when your blade swings true, there isn othing but air. 28. Leave the room, call another player on their cell phone and tell them to come after you. When they come after you, re-enter the gaming room from another door, and continue the session without them (until they come back.) Act surprised, deny everything. 29. Give them dreams, have one guy always dream in references to old 8-bit NES games, then, at a point late in the game, there is a doorway who has the same features as an NES controller. (d-pad, Select, Start, A and B buttons) The only way to open it is to enter UUDDLRLRBAStart (make sure he dreams of CONTRA before that encounter) [/QUOTE]
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