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10HP Bonus for Level 1 Characters. Thoughts?
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<blockquote data-quote="ScaleyBob" data-source="post: 7011956" data-attributes="member: 6852514"><p>I've run 2 campaigns where the PCs have started on Lvl 2 HP at level 1, and then not get any HP increase at level 2. Seems to work, and makes it just that little easier to survive. I did try double HP at First level, but that seemed a bit too much.</p><p></p><p>I really don't understand the point of the Instant Death rules, and how they work at first level. Even by the time you hit level 3, it's getting hard to reduce a PC to double their HP in negatives and yet at Level One it's incredibly easy. It seems counter intuitive in some ways. "Hey new players - try this game , by the way just when you're starting to learn and at your most enthusiastic, you're likely to die. Probably several times. Hope you like making new characters, rather than actually playing the game." I've known several groups who started, played the beginning of the beginning module and then all died. They didn't bother after that.</p><p></p><p>I'm all for making the game reasonably lethal, but but it shouldn't be right at the start. It should be forgiving right at the start. Give Characters a chance to grow, get some power, and get an idea of how the game works before it gets lethal. I suppose the whole 'Wizard with 1 HP' thing is so ingrained to some grognards, that it couldn't be got rid of for 5E.</p></blockquote><p></p>
[QUOTE="ScaleyBob, post: 7011956, member: 6852514"] I've run 2 campaigns where the PCs have started on Lvl 2 HP at level 1, and then not get any HP increase at level 2. Seems to work, and makes it just that little easier to survive. I did try double HP at First level, but that seemed a bit too much. I really don't understand the point of the Instant Death rules, and how they work at first level. Even by the time you hit level 3, it's getting hard to reduce a PC to double their HP in negatives and yet at Level One it's incredibly easy. It seems counter intuitive in some ways. "Hey new players - try this game , by the way just when you're starting to learn and at your most enthusiastic, you're likely to die. Probably several times. Hope you like making new characters, rather than actually playing the game." I've known several groups who started, played the beginning of the beginning module and then all died. They didn't bother after that. I'm all for making the game reasonably lethal, but but it shouldn't be right at the start. It should be forgiving right at the start. Give Characters a chance to grow, get some power, and get an idea of how the game works before it gets lethal. I suppose the whole 'Wizard with 1 HP' thing is so ingrained to some grognards, that it couldn't be got rid of for 5E. [/QUOTE]
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10HP Bonus for Level 1 Characters. Thoughts?
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