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*TTRPGs General
10pt or 12pt fonts?
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<blockquote data-quote="Ranger REG" data-source="post: 72630" data-attributes="member: 533"><p>Other than how to portray the trademark logo on your product, there is nothing in the Guide to follow a certain standard, other than the "legible enough for a reasonable person to read" standard.</p><p></p><p>WotC uses smaller fonts as they tend to cram a lot of material (mostly rules) in a certain amount of pages they ordered for a book. Third-party <em>d20</em> publishers don't have to cram a lot since most of the rules are already present in the <em>Player's Handbook,</em> which includes the character creation rules and character advancement.</p><p></p><p>Personally, 12-pt fonts are a lot easier on the eyes but if the material is large, it will take a lot of pages to cover it, thus the price of the book will increase. It may be bad for both the publisher and their consumers.</p><p></p><p>10-pt fonts allow the writers to put in a lot of words into the product. But readers can easily be more fatigued by reading them. Trust me, I couldn't sit through more than one chapter of the <em>Player's Handbook</em> without dosing off. It's not that the text is boring (well, sometimes) but even with my eyeglasses, the small text seems a lot harder to read when my eyelids keep falling over the pupils.</p><p></p><p>I guess it depends. Sometimes it is like a bag of chips. The bag is big but you get a lot of air that perceive it to be full but it isn't. Giving the appearance that the book is bulky can be perceived as having a lot of contents, when it may not be, especially with the large fonts (and lots of interior artworks and illustrations).</p></blockquote><p></p>
[QUOTE="Ranger REG, post: 72630, member: 533"] Other than how to portray the trademark logo on your product, there is nothing in the Guide to follow a certain standard, other than the "legible enough for a reasonable person to read" standard. WotC uses smaller fonts as they tend to cram a lot of material (mostly rules) in a certain amount of pages they ordered for a book. Third-party [i]d20[/i] publishers don't have to cram a lot since most of the rules are already present in the [i]Player's Handbook,[/i] which includes the character creation rules and character advancement. Personally, 12-pt fonts are a lot easier on the eyes but if the material is large, it will take a lot of pages to cover it, thus the price of the book will increase. It may be bad for both the publisher and their consumers. 10-pt fonts allow the writers to put in a lot of words into the product. But readers can easily be more fatigued by reading them. Trust me, I couldn't sit through more than one chapter of the [i]Player's Handbook[/i] without dosing off. It's not that the text is boring (well, sometimes) but even with my eyeglasses, the small text seems a lot harder to read when my eyelids keep falling over the pupils. I guess it depends. Sometimes it is like a bag of chips. The bag is big but you get a lot of air that perceive it to be full but it isn't. Giving the appearance that the book is bulky can be perceived as having a lot of contents, when it may not be, especially with the large fonts (and lots of interior artworks and illustrations). [/QUOTE]
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10pt or 12pt fonts?
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