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<blockquote data-quote="Hard8Staff" data-source="post: 74748" data-attributes="member: 1386"><p>If you are concerned about bang for your buck, consider a few other things:</p><p></p><p>1) Size of margins</p><p></p><p>2) Artwork (more = less words)</p><p></p><p>3) spacing between lines of text (this is adjustable and can be used to stretch or squish text).</p><p></p><p>It has been my experience that most d20 publishers stretch their words to cover more pages and bump up the price. I've seen hardcovers heavily-laden with pictures and so-forth that have lower word counts than some of the bigger modules with a more crammed format.</p><p></p><p>If you really want to see if you're getting bang for your buck, pick a page of solid text and count the words. In fact, I think that would be a nice project for someone to do and post the results. It's let people know what kind of value they're getting for their product.</p><p></p><p>That being said, we've done some very rudimentary research into where content/word count falls on the consumer's purchasing decision value-meter and it doesn't look like a top issue (which is unfortuante for us because we cram those puppies 'til they're ready to burst). To be honest, we were a tad shocked since we always thought people bought RPGs for the content and NOT the pictures (comic books are for that), but alas, I think judging a book by it'scover and interior seems to be the way of things. I'd love to see some more formal research on this...</p><p></p><p>David Kenzer</p></blockquote><p></p>
[QUOTE="Hard8Staff, post: 74748, member: 1386"] If you are concerned about bang for your buck, consider a few other things: 1) Size of margins 2) Artwork (more = less words) 3) spacing between lines of text (this is adjustable and can be used to stretch or squish text). It has been my experience that most d20 publishers stretch their words to cover more pages and bump up the price. I've seen hardcovers heavily-laden with pictures and so-forth that have lower word counts than some of the bigger modules with a more crammed format. If you really want to see if you're getting bang for your buck, pick a page of solid text and count the words. In fact, I think that would be a nice project for someone to do and post the results. It's let people know what kind of value they're getting for their product. That being said, we've done some very rudimentary research into where content/word count falls on the consumer's purchasing decision value-meter and it doesn't look like a top issue (which is unfortuante for us because we cram those puppies 'til they're ready to burst). To be honest, we were a tad shocked since we always thought people bought RPGs for the content and NOT the pictures (comic books are for that), but alas, I think judging a book by it'scover and interior seems to be the way of things. I'd love to see some more formal research on this... David Kenzer [/QUOTE]
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