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<blockquote data-quote="RangerWickett" data-source="post: 3746484" data-attributes="member: 63"><p>The War of the Burning Sky campaign saga has two that might fit the bill. The fifth and sixth adventures in the series can be used fairly easily outside the context of the overall campaign. See if either of these ideas tickle your friend's fancy.</p><p></p><p><strong>Adventure 5 - <a href="http://enworld.rpgnow.com/product_info.php?products_id=22028" target="_blank">Mission to the Monastery of Two Winds</a>.</strong> (Levels 9-10). </p><p>The Monastery of Two Winds is a remote mountain training ground for magic-using monks, who channel their ki to fly and strike with lightning. The heroes might go there seeking wisdom, to learn rare monastic arts, or to find clues that will guide them onto a later adventure. But two enemies threaten the order. From without, a small army besieges the mountain monastery, desiring its secrets. From within, one of the order's own is kidnapping innocents for cruel biomantic experiments.</p><p></p><p>This adventure has lots of kung-fu fighting, hideously-crafted monsters, a bit of barnstorming against a small army, and a mystery involving the nature of balance.</p><p></p><p> </p><p><strong>Adventure 6 - <a href="http://enworld.rpgnow.com/product_info.php?products_id=29525&it=1" target="_blank">Tears of the Burning Sky</a>.</strong> (Levels 11-12).</p><p>The heroes seek a lost artifact, which was last seen in the canyon fortress of Castle Korstull. Six months ago the local nation's army tried to quell a rebellion based out of the castle, and in the conflict terrible magic was unleashed, opening a rift to the plane of fire. Now an endless firestorm rains liquid flame upon the castle and its surrounding countryside, but diviners claim that soon an opening will appear in the storm. The heroes will have to race against army soldiers, treasure hunters, and other forces to retrieve the artifact first, and just maybe they might heal this wound in the sky.</p><p></p><p>Fire. Undead. Flaming undead. Undead that set you on fire. It's a dungeon crawl, which might not appeal to everyone, but with the added element of competing groups trying to get into the castle at the same time, it should be fun.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3746484, member: 63"] The War of the Burning Sky campaign saga has two that might fit the bill. The fifth and sixth adventures in the series can be used fairly easily outside the context of the overall campaign. See if either of these ideas tickle your friend's fancy. [b]Adventure 5 - [url=http://enworld.rpgnow.com/product_info.php?products_id=22028]Mission to the Monastery of Two Winds[/url].[/b] (Levels 9-10). The Monastery of Two Winds is a remote mountain training ground for magic-using monks, who channel their ki to fly and strike with lightning. The heroes might go there seeking wisdom, to learn rare monastic arts, or to find clues that will guide them onto a later adventure. But two enemies threaten the order. From without, a small army besieges the mountain monastery, desiring its secrets. From within, one of the order's own is kidnapping innocents for cruel biomantic experiments. This adventure has lots of kung-fu fighting, hideously-crafted monsters, a bit of barnstorming against a small army, and a mystery involving the nature of balance. [b]Adventure 6 - [url=http://enworld.rpgnow.com/product_info.php?products_id=29525&it=1]Tears of the Burning Sky[/url].[/b] (Levels 11-12). The heroes seek a lost artifact, which was last seen in the canyon fortress of Castle Korstull. Six months ago the local nation's army tried to quell a rebellion based out of the castle, and in the conflict terrible magic was unleashed, opening a rift to the plane of fire. Now an endless firestorm rains liquid flame upon the castle and its surrounding countryside, but diviners claim that soon an opening will appear in the storm. The heroes will have to race against army soldiers, treasure hunters, and other forces to retrieve the artifact first, and just maybe they might heal this wound in the sky. Fire. Undead. Flaming undead. Undead that set you on fire. It's a dungeon crawl, which might not appeal to everyone, but with the added element of competing groups trying to get into the castle at the same time, it should be fun. [/QUOTE]
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