Kershek
Sci-Fi Newshound
What kind of overall wealth do you forsee 10th level characters having? Do you see them having their own stronghold and land by that point? How about servants and displayed treasures from their adventures? How powerful politically do you expect them to be?
Does it seem less likely for 10th level characters to have these items in 3e than it did in previous versions? It seems to me that it does.
For instance, the amount of game time it takes to level is much shorter. I found that a module I ran for a group (Speaker in Dreams) caused them to increase three levels in the span of a week of game time. With these huge jumps, it seems they don't have much time to create their own stronghold and enjoy it before they are such high levels they are constantly adding to it.
Also, if they spend any substantial amount of money on a stronghold, then that means their personal (i.e. magic item) wealth level won't be as high as others without one. It would be dangerous for them to go out and adventure when under their DMG wealth suggestions, since monster difficulty assumes certain power levels of a party when fighting them. Plus, it delays them from getting the kinds of magic items they've bookmarked for their characters. Also, I don't see them having treasures of their adventures hanging up in such a stronghold, since it would be more beneficial for them to sell them for cash turnaround so they can make more items for themselves.
Do you find that, because of this, people don't bother with strongholds anymore? I'd like to hear arguments from both sides.
Does it seem less likely for 10th level characters to have these items in 3e than it did in previous versions? It seems to me that it does.
For instance, the amount of game time it takes to level is much shorter. I found that a module I ran for a group (Speaker in Dreams) caused them to increase three levels in the span of a week of game time. With these huge jumps, it seems they don't have much time to create their own stronghold and enjoy it before they are such high levels they are constantly adding to it.
Also, if they spend any substantial amount of money on a stronghold, then that means their personal (i.e. magic item) wealth level won't be as high as others without one. It would be dangerous for them to go out and adventure when under their DMG wealth suggestions, since monster difficulty assumes certain power levels of a party when fighting them. Plus, it delays them from getting the kinds of magic items they've bookmarked for their characters. Also, I don't see them having treasures of their adventures hanging up in such a stronghold, since it would be more beneficial for them to sell them for cash turnaround so they can make more items for themselves.
Do you find that, because of this, people don't bother with strongholds anymore? I'd like to hear arguments from both sides.