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General Tabletop Discussion
Character Builds & Optimization
10th-level damage optimization - have I missed anything?
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<blockquote data-quote="El Rico D" data-source="post: 2389299" data-attributes="member: 34020"><p>Will be playing in a short multi-session campaign, and liked the idea of the Frenzied Berzerker, for high damage output. However, he does need to survive more than one encounter. Since there's no hope for decent AC, I'm counting on just killing my opponents before they can whittle me down. Most opponents will be Sorcerers or Evil Outsiders</p><p> </p><p>Have I missed anything, or illegalized myself accidentally?</p><p> </p><p>Human Fighter8/Barbarian1/FrenziedBerzerker1</p><p>Stats (including magic)</p><p>Str 20(22), Dex 14, Con 15(17), Int 12, Wis 13, Cha 11</p><p>HD: 7d10+2d12+40 (111hp)</p><p>Mv: 50'</p><p> </p><p>Ftr1 Power Attack, Improved Sunder, Cleave</p><p>Ftr2 Improved Bull Rush</p><p>Bar1 Intimidating Rage</p><p>Ftr3</p><p>Ftr4 Destructive Rage</p><p>Ftr5 Shock Trooper</p><p>Ftr6 Combat Brute</p><p>Ftr7</p><p>FrBzkr1 Leap Attack</p><p>Ftr8 Reckless Offense</p><p> </p><p>Equipment: Boots Striding/Springing, Armbands of Might (Complete Adventurer), +2 Str gloves, +2 Con belt, Adamantine +1 Keen Magebane Greatsword, Cloak of Resistance +3</p><p> </p><p>Skills: Jump +26 (13 ranks+22Str+ring+armbands), Ride +17, Listen +7, Handle Animal +9, Intimidate +13</p><p> </p><p>AC: 12, but will drop to the negatives using Shock Trooper/Power Attack</p><p> </p><p>Tactics: Close to melee with a charge that includes at least 10' Jump. Even without a running start, it's only a DC 20, so as long as I'm 10' away from one opponent, should be OK</p><p> </p><p>Rage, Frenzy, and Power Attack for 10.</p><p> </p><p>Attack Roll: +10 (BAB) + 11 (32 Str) +1 (Sword) +2 (Charge) +2 (Reckless Offense) = +26. Shock Trooper moves the -10 penalty to AC</p><p>Damage: 2d6 (Greatsword) + 30 (PA and Leap Attack) + 16 (32 Str) +2 (Armbands) = 2d6+48</p><p> </p><p>Second round, thanks to Combat Brute, should be able to </p><p>Attack: +24/+24/+19 (everything but charge bonus, but full attack)</p><p>Damage: 2d6+48</p><p> </p><p> </p><p>I would now like your advice, please.</p><p> </p><p>[Edit: forgot Reckless Offense in first draft]</p></blockquote><p></p>
[QUOTE="El Rico D, post: 2389299, member: 34020"] Will be playing in a short multi-session campaign, and liked the idea of the Frenzied Berzerker, for high damage output. However, he does need to survive more than one encounter. Since there's no hope for decent AC, I'm counting on just killing my opponents before they can whittle me down. Most opponents will be Sorcerers or Evil Outsiders Have I missed anything, or illegalized myself accidentally? Human Fighter8/Barbarian1/FrenziedBerzerker1 Stats (including magic) Str 20(22), Dex 14, Con 15(17), Int 12, Wis 13, Cha 11 HD: 7d10+2d12+40 (111hp) Mv: 50' Ftr1 Power Attack, Improved Sunder, Cleave Ftr2 Improved Bull Rush Bar1 Intimidating Rage Ftr3 Ftr4 Destructive Rage Ftr5 Shock Trooper Ftr6 Combat Brute Ftr7 FrBzkr1 Leap Attack Ftr8 Reckless Offense Equipment: Boots Striding/Springing, Armbands of Might (Complete Adventurer), +2 Str gloves, +2 Con belt, Adamantine +1 Keen Magebane Greatsword, Cloak of Resistance +3 Skills: Jump +26 (13 ranks+22Str+ring+armbands), Ride +17, Listen +7, Handle Animal +9, Intimidate +13 AC: 12, but will drop to the negatives using Shock Trooper/Power Attack Tactics: Close to melee with a charge that includes at least 10' Jump. Even without a running start, it's only a DC 20, so as long as I'm 10' away from one opponent, should be OK Rage, Frenzy, and Power Attack for 10. Attack Roll: +10 (BAB) + 11 (32 Str) +1 (Sword) +2 (Charge) +2 (Reckless Offense) = +26. Shock Trooper moves the -10 penalty to AC Damage: 2d6 (Greatsword) + 30 (PA and Leap Attack) + 16 (32 Str) +2 (Armbands) = 2d6+48 Second round, thanks to Combat Brute, should be able to Attack: +24/+24/+19 (everything but charge bonus, but full attack) Damage: 2d6+48 I would now like your advice, please. [Edit: forgot Reckless Offense in first draft] [/QUOTE]
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10th-level damage optimization - have I missed anything?
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