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10th level direct damage smackdown.
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<blockquote data-quote="nameless" data-source="post: 2994591" data-attributes="member: 1543"><p>Elf sorceror with otherwordly feat, power attack, and arcane strike.</p><p></p><p>Draconic Polymorph into Jarilith (MM2)</p><p>Bull's Strength</p><p>Haste</p><p>Girallion's Blessing</p><p>Chill Touch with Fell Drain.</p><p></p><p>That will give you a strength of 47(+18) and 9 attacks on a pounce</p><p></p><p>3 claws +31 melee 2d6 +18/str +5d4/arcane strike +1d6/chill touch +5/power atk +1 neg level</p><p>1 rend 2d4 +27/str +5d4/arcane strike +1d6/chill touch +5/power atk +1 negative level</p><p>2 claws +26 melee 1d4 +18/str +5d4/arcane strike +1d6/chill touch +5/power atk +1 negative level</p><p>1 bite +26 melee 2d8 +9/str +5d4/arcane strike +1d6/chill touch +5/power atk +1 neg level</p><p>2 rakes +26 melee 2d6 +9/str +5d4/arcane strike +1d6/chill touch +5/power atk +1 neg level</p><p></p><p>for a grand total of 10d6+4d4+2d8/weapons +45d4/arcstr +9d6/chill touch +144/str +45/powatk or an average of 387 damage and 9 negative levels (432 actual hp lost) in one round with attack bonuses high enough to practically guarantee hitting on anything but a natural 1.</p><p></p><p>He can keep arcane striking with 5th level spells two more times, and then he can arcane strike with 4th level spells 5 more times (assuming 20 cha with level up bonuses). I'm not doing the math exactly, but it's a little over 350/round without the chill touch and drops to 333/round with 4th level spells and then 311/round with 3rd level spells. It would be 3431 damage and 10 negative levels over the course of 10 roundsand the sorceror still can keep up 250+ damage per round for 10 more minutes or so.</p><p></p><p>edit: last feat is improved familiar to get any outsider you want. Your familiar shares all the spells with you, doubling all the damage except for the arcane strikes. That's an additional 243 damage per round and 319 more damage in the first round. 5937 damage over 10 rounds. If you keep going longer and drop more 3rd, 2nd, and 1st level spell slots, you'll do lots more.</p></blockquote><p></p>
[QUOTE="nameless, post: 2994591, member: 1543"] Elf sorceror with otherwordly feat, power attack, and arcane strike. Draconic Polymorph into Jarilith (MM2) Bull's Strength Haste Girallion's Blessing Chill Touch with Fell Drain. That will give you a strength of 47(+18) and 9 attacks on a pounce 3 claws +31 melee 2d6 +18/str +5d4/arcane strike +1d6/chill touch +5/power atk +1 neg level 1 rend 2d4 +27/str +5d4/arcane strike +1d6/chill touch +5/power atk +1 negative level 2 claws +26 melee 1d4 +18/str +5d4/arcane strike +1d6/chill touch +5/power atk +1 negative level 1 bite +26 melee 2d8 +9/str +5d4/arcane strike +1d6/chill touch +5/power atk +1 neg level 2 rakes +26 melee 2d6 +9/str +5d4/arcane strike +1d6/chill touch +5/power atk +1 neg level for a grand total of 10d6+4d4+2d8/weapons +45d4/arcstr +9d6/chill touch +144/str +45/powatk or an average of 387 damage and 9 negative levels (432 actual hp lost) in one round with attack bonuses high enough to practically guarantee hitting on anything but a natural 1. He can keep arcane striking with 5th level spells two more times, and then he can arcane strike with 4th level spells 5 more times (assuming 20 cha with level up bonuses). I'm not doing the math exactly, but it's a little over 350/round without the chill touch and drops to 333/round with 4th level spells and then 311/round with 3rd level spells. It would be 3431 damage and 10 negative levels over the course of 10 roundsand the sorceror still can keep up 250+ damage per round for 10 more minutes or so. edit: last feat is improved familiar to get any outsider you want. Your familiar shares all the spells with you, doubling all the damage except for the arcane strikes. That's an additional 243 damage per round and 319 more damage in the first round. 5937 damage over 10 rounds. If you keep going longer and drop more 3rd, 2nd, and 1st level spell slots, you'll do lots more. [/QUOTE]
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