Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
10th Level Smackdowns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jairami" data-source="post: 81692" data-attributes="member: 1148"><p>Actually, Spell Enhancer I should have mentioned should come from a wand. It might not see much use, but when you want to use it you don't think twice (as you do with a scroll).</p><p></p><p></p><p></p><p>Having played an enchantress from 1st to 20th level in 3e, I strongly disagree with you. Feeblemind is a great example because it can not only be used as against someone with poor will saves (rogues, fighters), but it can also be used against spell casters (and multiple use spells are the only kind a sorcerer can afford to pick) because even though Will saves are their specialties (especially clerics) that built in -4 to a spellcasters save gets them every time. And it's much harder to fix than a hold monster or dominate person. Additionally it is great for those good at everything saver's. While I recommend using Fort saves against monks, against dragons Feeblemind is incredible. The scariest thing about a dragon is it's tactics. Through a feeblemind up there and maybe a couple targeted greater dispells and it becomes a contest between the meat grinders. In that kind of situation if it is 4 or 5 on 1, the good guys are much more likely to win (than against an intelligent dragon who fights from afar with breath weapon and spells).</p><p></p><p>And you'll note that that was a part of the strategy. Resilient sphere is evocation, and feeblemind is enchantment. With a couple more levels you can add transmutation to the list to bump your polymorph other dc's or disintegrates by then.</p><p></p><p>And I mentioned how and who you should target each spell against both in character and out of game.</p><p></p><p></p><p></p><p>Magic missile is good for pecking at a foe, but unless you metamagic it, it would be better saved for a last resort. Shield is always good. Lightning bolt has the same problem magic missile has, as a damage spell it is only going to be really effective against low hp creatures. And flaming sphere is just worthless. IF they fail their save they take 2d6 (!?) points of fire damage. Great for killing... Well, nothing.</p><p></p><p></p><p></p><p>I am going to have to disagree with you again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Charm person is useful all the way til the end of the game for sorcerers, just not for combat. But out of combat when dealing with guards, when gathering information, even when subtly angling for better treatment at the current inn it is useful and entertaining in a variety of situations. Anyone with greater spell focus enchantment should have it. As for Tasha's laughter, unfortunately the clause where one of your spells learned must be from your school of specialization forced my enchantress to learn that one. It worked a couple times, but that delay in effect really feels significant in the typically short (game time, not real world time) D&D 3e combat. So I agree with you there.</p><p></p><p>So don't worry about it, you didn't wreck my day, if anything you further highlighted the strengths of the character.</p></blockquote><p></p>
[QUOTE="Jairami, post: 81692, member: 1148"] Actually, Spell Enhancer I should have mentioned should come from a wand. It might not see much use, but when you want to use it you don't think twice (as you do with a scroll). Having played an enchantress from 1st to 20th level in 3e, I strongly disagree with you. Feeblemind is a great example because it can not only be used as against someone with poor will saves (rogues, fighters), but it can also be used against spell casters (and multiple use spells are the only kind a sorcerer can afford to pick) because even though Will saves are their specialties (especially clerics) that built in -4 to a spellcasters save gets them every time. And it's much harder to fix than a hold monster or dominate person. Additionally it is great for those good at everything saver's. While I recommend using Fort saves against monks, against dragons Feeblemind is incredible. The scariest thing about a dragon is it's tactics. Through a feeblemind up there and maybe a couple targeted greater dispells and it becomes a contest between the meat grinders. In that kind of situation if it is 4 or 5 on 1, the good guys are much more likely to win (than against an intelligent dragon who fights from afar with breath weapon and spells). And you'll note that that was a part of the strategy. Resilient sphere is evocation, and feeblemind is enchantment. With a couple more levels you can add transmutation to the list to bump your polymorph other dc's or disintegrates by then. And I mentioned how and who you should target each spell against both in character and out of game. Magic missile is good for pecking at a foe, but unless you metamagic it, it would be better saved for a last resort. Shield is always good. Lightning bolt has the same problem magic missile has, as a damage spell it is only going to be really effective against low hp creatures. And flaming sphere is just worthless. IF they fail their save they take 2d6 (!?) points of fire damage. Great for killing... Well, nothing. I am going to have to disagree with you again. :) Charm person is useful all the way til the end of the game for sorcerers, just not for combat. But out of combat when dealing with guards, when gathering information, even when subtly angling for better treatment at the current inn it is useful and entertaining in a variety of situations. Anyone with greater spell focus enchantment should have it. As for Tasha's laughter, unfortunately the clause where one of your spells learned must be from your school of specialization forced my enchantress to learn that one. It worked a couple times, but that delay in effect really feels significant in the typically short (game time, not real world time) D&D 3e combat. So I agree with you there. So don't worry about it, you didn't wreck my day, if anything you further highlighted the strengths of the character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
10th Level Smackdowns?
Top