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<blockquote data-quote="Hannibal Barca" data-source="post: 67896" data-attributes="member: 2775"><p>The monk has not been tried yet, although I feel like you that one would do well with careful selection of items. The monk's speed would be it's strongest asset. The problem is spells like Evard's Black Tentacles, the various walls, and vision impairment ala obscuring mist and darkness prolong the process of grabbing the balls. Prolonged combat in general should favor the spellcaster. (Mind you the last combat with five players lasted only six rounds and all but one person died.) Also my players have never really explored the monk class as much as they should have. (Approximately 40 characters have been played in our group since third edition came out with only two pure monks played, and both of these died fairly quickly.) </p><p></p><p>As for charm, I have always felt this would be a STRONG way to go, but as of yet this has not been even contemplated by anyone yet.</p><p></p><p>Any successful melee approach would appear to have to hinge on one of three approaches</p><p></p><p>1) Kill everyone with lightning speed. This suggests either a high base movement to reach everyone, or missile weapons. This method would suggest sneak atttacks, stunning, poison, assassination, smackdown rhino armor charges and the like. </p><p>2) Strong saving throws ala a paladin/monk, paladin/priest, monk/prestige class, etc that would greatly enhance the prospects of surviving several rounds while you target the most serious threats.</p><p>3) Avoidance via invisibilty, rope trick etc. Avoidance works well because if someone attempts to overcome a method of avoidance via dispel, true seeing, detect invisibility etc, they are surrendering initiative to other contestants. After several contestants have been eliminated the melee combatant has a more viable survival chance. Of course this means the melee combatant needs access to these avoidance methods which suggests multiclassing into cleric, sorcerer, bard etc, and the surviving member may be to buffed up by spells by that point. </p><p></p><p>Someone has emailed me with a very impressive character that he appears to wish remain undisclosed, but it has prompted me to restrict spell acquisition by items (such as scrolls), to no higher than 5th level.</p></blockquote><p></p>
[QUOTE="Hannibal Barca, post: 67896, member: 2775"] The monk has not been tried yet, although I feel like you that one would do well with careful selection of items. The monk's speed would be it's strongest asset. The problem is spells like Evard's Black Tentacles, the various walls, and vision impairment ala obscuring mist and darkness prolong the process of grabbing the balls. Prolonged combat in general should favor the spellcaster. (Mind you the last combat with five players lasted only six rounds and all but one person died.) Also my players have never really explored the monk class as much as they should have. (Approximately 40 characters have been played in our group since third edition came out with only two pure monks played, and both of these died fairly quickly.) As for charm, I have always felt this would be a STRONG way to go, but as of yet this has not been even contemplated by anyone yet. Any successful melee approach would appear to have to hinge on one of three approaches 1) Kill everyone with lightning speed. This suggests either a high base movement to reach everyone, or missile weapons. This method would suggest sneak atttacks, stunning, poison, assassination, smackdown rhino armor charges and the like. 2) Strong saving throws ala a paladin/monk, paladin/priest, monk/prestige class, etc that would greatly enhance the prospects of surviving several rounds while you target the most serious threats. 3) Avoidance via invisibilty, rope trick etc. Avoidance works well because if someone attempts to overcome a method of avoidance via dispel, true seeing, detect invisibility etc, they are surrendering initiative to other contestants. After several contestants have been eliminated the melee combatant has a more viable survival chance. Of course this means the melee combatant needs access to these avoidance methods which suggests multiclassing into cleric, sorcerer, bard etc, and the surviving member may be to buffed up by spells by that point. Someone has emailed me with a very impressive character that he appears to wish remain undisclosed, but it has prompted me to restrict spell acquisition by items (such as scrolls), to no higher than 5th level. [/QUOTE]
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