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10th lvl Druid in the Underdark
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<blockquote data-quote="Delemental" data-source="post: 1002806" data-attributes="member: 5203"><p>The feat you're speaking of is Natural Spell. It's been improved in 3.5 - where the original version did not address material components (meaning you either had to get Eschew Materials or only cast spells without materials), the new version says that you can use any material components and foci you have.</p><p></p><p>Natural Spell also doesn't affect the level of spells, unlike most metamagic feats.</p><p></p><p>But you're probably looking for immediate benefits, not things to buy later. In 3.5 you no longer have to wait until 12th level to turn into dire animals; you're just limited to dire animals of a size you can wild shape into and whose HD don't exceed your level. So you could turn into up to a 10 HD dire animal now.</p><p></p><p>Are you memorizing healing spells? If so, then stop - unless your group is without a cleric (hard to imagine in a party of 7). Leave the healing to classes that get spontaneous cure spells. Now, 3.5 druids will be able to spontaneously cast the Summon Nature's Ally spells, so there's a bit more flexibility for you. Even relatively weak summoned monsters can provide a flanking bonus.</p><p></p><p>Druids get a fair assortment of buff spells that will work on your companions (barkskin, and the 'animal buff' spells in 3.5). You'll also like the new Call Lightning - it's actually useful in tactical combats (less damage, but it shoots off every round instead of once every ten minutes).</p></blockquote><p></p>
[QUOTE="Delemental, post: 1002806, member: 5203"] The feat you're speaking of is Natural Spell. It's been improved in 3.5 - where the original version did not address material components (meaning you either had to get Eschew Materials or only cast spells without materials), the new version says that you can use any material components and foci you have. Natural Spell also doesn't affect the level of spells, unlike most metamagic feats. But you're probably looking for immediate benefits, not things to buy later. In 3.5 you no longer have to wait until 12th level to turn into dire animals; you're just limited to dire animals of a size you can wild shape into and whose HD don't exceed your level. So you could turn into up to a 10 HD dire animal now. Are you memorizing healing spells? If so, then stop - unless your group is without a cleric (hard to imagine in a party of 7). Leave the healing to classes that get spontaneous cure spells. Now, 3.5 druids will be able to spontaneously cast the Summon Nature's Ally spells, so there's a bit more flexibility for you. Even relatively weak summoned monsters can provide a flanking bonus. Druids get a fair assortment of buff spells that will work on your companions (barkskin, and the 'animal buff' spells in 3.5). You'll also like the new Call Lightning - it's actually useful in tactical combats (less damage, but it shoots off every round instead of once every ten minutes). [/QUOTE]
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10th lvl Druid in the Underdark
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