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<blockquote data-quote="GX.Sigma" data-source="post: 6072912" data-attributes="member: 6690511"><p>I don't understand what they're talking about with giving the basic Rogue the skill die on all Dex checks, or the Fighter on all Str checks. They'll already have the highest Dex or Str modifier, so why make them better at something they're already the best at? (And that's ignoring the issue of the Dex fighter, which they've been neglecting lately...)</p><p></p><p>But it's nice to know how they're thinking of how the skill system will scale down in complexity to the Basic rules. Maybe Specialties will be done a similar way: a specialty could just be a bundle of simple abilities. Only in the advanced game is it split into individual feats.</p><p></p><p>As someone who plays in groups of people with varying amounts of tolerance for system mastery, I'm very pleased to finally be getting some details on how different players will be able to opt into different levels of complexity. You could make your complicated Rogue with the assassinate talent, a bunch of skill tricks, and some bonus feats, and I could make my simple one from the 20-page booklet in the Basic box, and they'd be playable at the same table.</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6072912, member: 6690511"] I don't understand what they're talking about with giving the basic Rogue the skill die on all Dex checks, or the Fighter on all Str checks. They'll already have the highest Dex or Str modifier, so why make them better at something they're already the best at? (And that's ignoring the issue of the Dex fighter, which they've been neglecting lately...) But it's nice to know how they're thinking of how the skill system will scale down in complexity to the Basic rules. Maybe Specialties will be done a similar way: a specialty could just be a bundle of simple abilities. Only in the advanced game is it split into individual feats. As someone who plays in groups of people with varying amounts of tolerance for system mastery, I'm very pleased to finally be getting some details on how different players will be able to opt into different levels of complexity. You could make your complicated Rogue with the assassinate talent, a bunch of skill tricks, and some bonus feats, and I could make my simple one from the 20-page booklet in the Basic box, and they'd be playable at the same table. [/QUOTE]
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