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<blockquote data-quote="Retreater" data-source="post: 6074311" data-attributes="member: 42040"><p>I don't like the cavalier attitude about the math of the game, particularly after the "monster math" fiasco of 4e where the final product of the core MM was so riddled with bad design they has to redesign and republish it.</p><p>From my view it is impossible for me to give a fair playtest as a DM with the math so off. If the monsters are not challenging, it breaks encounter design, players design characters with many suboptimal choices, and tactical decisions are irrelevant. Resource management, clever planning, and other integral pieces of my D&D experience go out the window. </p><p>It is because the math is broken that my groups abandoned the playtest and our collective interest in Next is practically nil. I am talking about 3 gaming groups consisting of nearly 20 individuals, so I know I am not an outlier.</p><p>So to Mike, Jeremy, and the rest of the team: fix the monster math. I cannot tell you if it "feels like D&D" or if it's even fun when the monsters cannot hit or damage often or severe enough to threaten characters.</p><p>The game is in the math and the mechanics. I care more about this being correct than flavor text of spells. I would prefer the playtest stop at 3rd level with four races and classes and have the math be right.</p></blockquote><p></p>
[QUOTE="Retreater, post: 6074311, member: 42040"] I don't like the cavalier attitude about the math of the game, particularly after the "monster math" fiasco of 4e where the final product of the core MM was so riddled with bad design they has to redesign and republish it. From my view it is impossible for me to give a fair playtest as a DM with the math so off. If the monsters are not challenging, it breaks encounter design, players design characters with many suboptimal choices, and tactical decisions are irrelevant. Resource management, clever planning, and other integral pieces of my D&D experience go out the window. It is because the math is broken that my groups abandoned the playtest and our collective interest in Next is practically nil. I am talking about 3 gaming groups consisting of nearly 20 individuals, so I know I am not an outlier. So to Mike, Jeremy, and the rest of the team: fix the monster math. I cannot tell you if it "feels like D&D" or if it's even fun when the monsters cannot hit or damage often or severe enough to threaten characters. The game is in the math and the mechanics. I care more about this being correct than flavor text of spells. I would prefer the playtest stop at 3rd level with four races and classes and have the math be right. [/QUOTE]
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