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11 Reasons Why I Prefer D&D 4E
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<blockquote data-quote="D'karr" data-source="post: 4444509" data-attributes="member: 336"><p>I guess that this is a case of different strokes for different folk. This is the kind of thing that would never even come up as a deal breaker for me.</p><p></p><p>The only time I've seen fights take "too long", which is a completely subjective measure, was when the party decided that they would have 2 controllers, 2 leaders and a defender. In addition the encounter was against brutes and soldiers, with no minions. </p><p></p><p>Without a striker the party will take longer to whittle down the opposition. I simply resolved that by killing the creatures when I felt it was appropriate, which is a completely subjective value judgement.</p><p></p><p>So that specific soldier might have had 10%-20% less HP and that brute might have had 20%-30% less HP but in the end the fight stayed exciting. So it was no big deal.</p><p></p><p>This situation is one that the DM has complete control over. My recommendation, before the fight starts to drag, go ahead and start ending it. My solution was to simply drop some HP as necessary from the creatures and then I awarded 10-50 less XP per creatures to signify not the standard level of challenge.</p><p></p><p>This was completely ad-hoc and posed no significant difficulty on my part. The players did not notice the difference at all. Since then I've strongly hinted that having a striker in their group would probably be a very beneficial thing.</p></blockquote><p></p>
[QUOTE="D'karr, post: 4444509, member: 336"] I guess that this is a case of different strokes for different folk. This is the kind of thing that would never even come up as a deal breaker for me. The only time I've seen fights take "too long", which is a completely subjective measure, was when the party decided that they would have 2 controllers, 2 leaders and a defender. In addition the encounter was against brutes and soldiers, with no minions. Without a striker the party will take longer to whittle down the opposition. I simply resolved that by killing the creatures when I felt it was appropriate, which is a completely subjective value judgement. So that specific soldier might have had 10%-20% less HP and that brute might have had 20%-30% less HP but in the end the fight stayed exciting. So it was no big deal. This situation is one that the DM has complete control over. My recommendation, before the fight starts to drag, go ahead and start ending it. My solution was to simply drop some HP as necessary from the creatures and then I awarded 10-50 less XP per creatures to signify not the standard level of challenge. This was completely ad-hoc and posed no significant difficulty on my part. The players did not notice the difference at all. Since then I've strongly hinted that having a striker in their group would probably be a very beneficial thing. [/QUOTE]
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