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11 Reasons Why I Prefer D&D 4E
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4444721" data-attributes="member: 710"><p>While I agree that it's not "perfect" yet, I think the problem is far from being as pronounced as in 3E. Sometimes, it was just a matter of the absurd high ability score requirements, but sometimes its also a matter of the several class abilities, spells and feats you had to get. </p><p>In 4E, you just need to look at your ability scores. If you pick the standard spread for scores, you should eventually be able to qualify for most feats. The general ability increases at Level 11 and Level 21 certainly make it a lot more easier to get one of this Score 13-requirement feats, and this is what will probably be the ones you want to get most.</p><p></p><p></p><p>About the character creation: There are two tables, one in the PHB, and one in the DMG, that list the gains per level. The PHB table is good for advancing, as it notes changes. The DMG table is good for creation at high levels, as it states the absolute numbers. The DMG table is really perfect for character creation at higher levels. </p><p></p><p></p><p>Well, if it's "reasons why I prefer D&D 4", this is a perfectly valid answer. If it was "reasons why D&D 4 is superior to any other edition", it wouldn't. But then, most things might not be used to say that.</p><p>(Heck, I sometimes even enjoyed working out my characters to the last skill point in 3E...)</p><p></p><p></p><p></p><p>Actually, it's not that easy. Wulf Ratbane once pointed out to me that high level PCs tend to automatically hit (or be hit) with primary attacks. That would be terrible for Minions. You might be able to make some adaptations, though, but they are no longer as simple as in 4E.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4444721, member: 710"] While I agree that it's not "perfect" yet, I think the problem is far from being as pronounced as in 3E. Sometimes, it was just a matter of the absurd high ability score requirements, but sometimes its also a matter of the several class abilities, spells and feats you had to get. In 4E, you just need to look at your ability scores. If you pick the standard spread for scores, you should eventually be able to qualify for most feats. The general ability increases at Level 11 and Level 21 certainly make it a lot more easier to get one of this Score 13-requirement feats, and this is what will probably be the ones you want to get most. About the character creation: There are two tables, one in the PHB, and one in the DMG, that list the gains per level. The PHB table is good for advancing, as it notes changes. The DMG table is good for creation at high levels, as it states the absolute numbers. The DMG table is really perfect for character creation at higher levels. Well, if it's "reasons why I prefer D&D 4", this is a perfectly valid answer. If it was "reasons why D&D 4 is superior to any other edition", it wouldn't. But then, most things might not be used to say that. (Heck, I sometimes even enjoyed working out my characters to the last skill point in 3E...) Actually, it's not that easy. Wulf Ratbane once pointed out to me that high level PCs tend to automatically hit (or be hit) with primary attacks. That would be terrible for Minions. You might be able to make some adaptations, though, but they are no longer as simple as in 4E. [/QUOTE]
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