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11 Reasons Why I Prefer D&D 4E
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<blockquote data-quote="Nahat Anoj" data-source="post: 4444807" data-attributes="member: 25075"><p>I absolutely adore 4e and feel it's the best edition to date, no contest. But I'll start with my top dislikes:</p><p></p><ul> <li data-xf-list-type="ul">No Gnomes, Half-Orcs, Barbarians, Druids, Bards and Monks at launch.</li> <li data-xf-list-type="ul">Fights can drag sometimes, particularly with larger parties, it doesn't feel faster than 3e did (at least at low levels, I've never played 3e beyond level 12).</li> <li data-xf-list-type="ul">I'd like something halfway between minions and regular monsters.</li> <li data-xf-list-type="ul">No minion creation guidelines.</li> <li data-xf-list-type="ul">The MM is missing some much loved monsters, like metallic dragons.</li> <li data-xf-list-type="ul">Frequently trying to come up with in-game justifications for the powers.</li> <li data-xf-list-type="ul">Ability score prerequistes for some feats - I really don't like requiring any sort of prereqs for feats. But because those prereqs *are* there ...</li> <li data-xf-list-type="ul">No mention of ability score retraining, so that you can get those ability score prereq feats later in case you need them.</li> <li data-xf-list-type="ul">No mention of ways PCs to make their own mundane gear (weapons and armor, mostly).</li> <li data-xf-list-type="ul">No mention of how PCs might remove a condition (such as being on fire) by themselves instead of waiting to make a save.</li> <li data-xf-list-type="ul">No Martial Controller! I want one!</li> <li data-xf-list-type="ul"></li> </ul><p></p><p>Here are my top likes:</p><p></p><ul> <li data-xf-list-type="ul">It's much more straightforward and easier for me to make a balanced, "by the book" encounter, from minions to traps to boss monsters to solo monsters.</li> <li data-xf-list-type="ul">The overall darker tone and pushing the "points of light" concept to the forefront.</li> <li data-xf-list-type="ul">The new cosmology, from the new planar structure to the new pantheon (the best D&D pantheon ever, IMO). It's condensed, refined, industrial-strength D&D. </li> <li data-xf-list-type="ul">Warlocks, Warlords, Dragonborn, and Tieflings have become iconic D&D races and classes for me.</li> <li data-xf-list-type="ul">Streamlined skill list and how every stat pretty much goes up by 1/2 level.</li> <li data-xf-list-type="ul">Skill challenges are a great idea, so great IMO that I'm willing to forgive their initial mistakes.</li> <li data-xf-list-type="ul">Fort, Ref, and Will Defenses rock, and I like the new saving throw mechanic (particuarly as applied to death and dying).</li> <li data-xf-list-type="ul">The way healing works, from healing surges to second wind to being completely healed after a long rest.</li> <li data-xf-list-type="ul">The DMG, particularly the lengths it goes to to insure that DMs try to incorporate players' ideas and to make dynamic, tactically interesting, stunt-filled encounters.</li> <li data-xf-list-type="ul">Explicit discussion of roles in combat and designing classes according to that.</li> <li data-xf-list-type="ul">Rituals allow D&D to played with no power source other than the Martial source and still have magic involved. Kickass! I just want an intelligence-based Martial controller!</li> </ul><p></p><p>IMO, my likes dramatically outweigh my dislikes. Except for when I was young and new to the game - before I got old and jaded <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> - I've never had so much fun playing D&D.</p></blockquote><p></p>
[QUOTE="Nahat Anoj, post: 4444807, member: 25075"] I absolutely adore 4e and feel it's the best edition to date, no contest. But I'll start with my top dislikes: [LIST] [*]No Gnomes, Half-Orcs, Barbarians, Druids, Bards and Monks at launch. [*]Fights can drag sometimes, particularly with larger parties, it doesn't feel faster than 3e did (at least at low levels, I've never played 3e beyond level 12). [*]I'd like something halfway between minions and regular monsters. [*]No minion creation guidelines. [*]The MM is missing some much loved monsters, like metallic dragons. [*]Frequently trying to come up with in-game justifications for the powers. [*]Ability score prerequistes for some feats - I really don't like requiring any sort of prereqs for feats. But because those prereqs *are* there ... [*]No mention of ability score retraining, so that you can get those ability score prereq feats later in case you need them. [*]No mention of ways PCs to make their own mundane gear (weapons and armor, mostly). [*]No mention of how PCs might remove a condition (such as being on fire) by themselves instead of waiting to make a save. [*]No Martial Controller! I want one![*] [/LIST] Here are my top likes: [LIST] [*]It's much more straightforward and easier for me to make a balanced, "by the book" encounter, from minions to traps to boss monsters to solo monsters. [*]The overall darker tone and pushing the "points of light" concept to the forefront. [*]The new cosmology, from the new planar structure to the new pantheon (the best D&D pantheon ever, IMO). It's condensed, refined, industrial-strength D&D. [*]Warlocks, Warlords, Dragonborn, and Tieflings have become iconic D&D races and classes for me. [*]Streamlined skill list and how every stat pretty much goes up by 1/2 level. [*]Skill challenges are a great idea, so great IMO that I'm willing to forgive their initial mistakes. [*]Fort, Ref, and Will Defenses rock, and I like the new saving throw mechanic (particuarly as applied to death and dying). [*]The way healing works, from healing surges to second wind to being completely healed after a long rest. [*]The DMG, particularly the lengths it goes to to insure that DMs try to incorporate players' ideas and to make dynamic, tactically interesting, stunt-filled encounters. [*]Explicit discussion of roles in combat and designing classes according to that. [*]Rituals allow D&D to played with no power source other than the Martial source and still have magic involved. Kickass! I just want an intelligence-based Martial controller! [/LIST] IMO, my likes dramatically outweigh my dislikes. Except for when I was young and new to the game - before I got old and jaded :) - I've never had so much fun playing D&D. [/QUOTE]
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