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11 Reasons Why I Prefer D&D 4E
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<blockquote data-quote="Scribble" data-source="post: 4445341" data-attributes="member: 23977"><p>I think though, that there really wasn't much they could do about it based on how the design of the game works.</p><p></p><p>Once they decided they wanted power sources and roles, they probably first started with concepting which classes went into what role and power source. </p><p></p><p>They only had so much space to work with, so probably once they did that they realized they could only realistically include three power sources while still giving people options within the power sources and roles. They chsoe the 3 most "classic" power sources. Martial, Arcane, and Divine...</p><p></p><p>Barbarian Druid, Monke and Bard, didn't make the cut because of their power sources. The only other option would be, change their power source, or reduce the options within the already present power sources.</p><p></p><p>Races fell into a similar issue... Once they decided theyw anted each race to sort of fill an archetype and be the epitome class/race combo they ahd to make some choices.</p><p></p><p>They put Warlock in to give Arcane some options, but what race best suited a Warlock class/race combo? The Gnome? Somehow Gnome Warlock just doesn't seem like it's the right fit...</p><p></p><p>Half orcs fit with Barbarians right? So they had to be out... </p><p></p><p>Tiefling just works well with Warlock. Dragonborn were a good fit for paladin. (Since Humans were intended to be a can do any of the classes race...)</p><p></p><p>1/2 elf made the cut because they can do the cleric schtick. </p><p></p><p>The only option for including the dropped races would be to completely revamp them, or reduce options wthin the space you had...</p></blockquote><p></p>
[QUOTE="Scribble, post: 4445341, member: 23977"] I think though, that there really wasn't much they could do about it based on how the design of the game works. Once they decided they wanted power sources and roles, they probably first started with concepting which classes went into what role and power source. They only had so much space to work with, so probably once they did that they realized they could only realistically include three power sources while still giving people options within the power sources and roles. They chsoe the 3 most "classic" power sources. Martial, Arcane, and Divine... Barbarian Druid, Monke and Bard, didn't make the cut because of their power sources. The only other option would be, change their power source, or reduce the options within the already present power sources. Races fell into a similar issue... Once they decided theyw anted each race to sort of fill an archetype and be the epitome class/race combo they ahd to make some choices. They put Warlock in to give Arcane some options, but what race best suited a Warlock class/race combo? The Gnome? Somehow Gnome Warlock just doesn't seem like it's the right fit... Half orcs fit with Barbarians right? So they had to be out... Tiefling just works well with Warlock. Dragonborn were a good fit for paladin. (Since Humans were intended to be a can do any of the classes race...) 1/2 elf made the cut because they can do the cleric schtick. The only option for including the dropped races would be to completely revamp them, or reduce options wthin the space you had... [/QUOTE]
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