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11 Reasons Why I Prefer D&D 4E
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<blockquote data-quote="D'karr" data-source="post: 4445593" data-attributes="member: 336"><p>Yep, that's the one.</p><p></p><p></p><p></p><p>Correct, which is why I said earlier that it was a good starting point in combination with the damages that each of the classes have per power.</p><p></p><p></p><p></p><p>I see it in a slightly different way. Before, I would choose a class and then tried to shoehorn it into what I really wanted for a character concept. A lot of times that character concept had a specific way that I saw it performing in combat sometimes that class would fit and sometimes it was a very difficult fit.</p><p></p><p>Now I decide what my character role is in combat (the purpose for the role). Based on that I have a few options of which way to go. Then I choose the class that best fits how I see that concept. That is why we've been able to repurpose classes based mostly on changing the flavor, with hardly any mechanical changes.</p><p></p><p>As for the Wizard, I've kind of always seen them as the controller role in combat anyway so I didn't have much problem with that. In addition, rituals allow for so much more flexibility that I don't feel there is a limitation placed on them. The only complaint is that I would've liked to have seen more rituals in the core. But guess what, with very little work we are already using some of the other "utility" spells from previous editions and converting them to rituals.</p></blockquote><p></p>
[QUOTE="D'karr, post: 4445593, member: 336"] Yep, that's the one. Correct, which is why I said earlier that it was a good starting point in combination with the damages that each of the classes have per power. I see it in a slightly different way. Before, I would choose a class and then tried to shoehorn it into what I really wanted for a character concept. A lot of times that character concept had a specific way that I saw it performing in combat sometimes that class would fit and sometimes it was a very difficult fit. Now I decide what my character role is in combat (the purpose for the role). Based on that I have a few options of which way to go. Then I choose the class that best fits how I see that concept. That is why we've been able to repurpose classes based mostly on changing the flavor, with hardly any mechanical changes. As for the Wizard, I've kind of always seen them as the controller role in combat anyway so I didn't have much problem with that. In addition, rituals allow for so much more flexibility that I don't feel there is a limitation placed on them. The only complaint is that I would've liked to have seen more rituals in the core. But guess what, with very little work we are already using some of the other "utility" spells from previous editions and converting them to rituals. [/QUOTE]
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