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11 Reasons Why I Prefer D&D 4E
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<blockquote data-quote="Logos7" data-source="post: 4445776" data-attributes="member: 62880"><p>Or you know its DnD, </p><p></p><p>It takes more than one person or one gaming group to decide something, and I think that it is pretty clear that the gaming majority has embraced 4th edition as DnD (based on the reprints of the core and setting guides, etc, etc) </p><p></p><p>What I like about 4th is how much frickin faster it is to prepare as a Dm, it is SOOOOOO much faster, I can get an entire session ready in an hour, absolutely to my satisfaction. I can create new monsters in 15 mins entirely to my satisfaction. This is not at all the way it was in 3.x (hours and hours and hours later...)</p><p></p><p>The game itself runs fast, sure things vary depending on you know actual play but the players are consulted quicker, turns come faster, and everyone seems involved and active at the table, completely unlike many a 3.x dnd snoozeathon that resulted in my playing 2 rounds for about a minute each out of an hour because I thought, hey why not a fighter, while the mages and the clerics are fidgeting with their spells ,and calculating their buffs, and consulting books. </p><p></p><p>I think more or less all of the things in the op really hit the nail on the head, my only problem is really the lack of magic items and rituals and that's being fixed as we speak.</p></blockquote><p></p>
[QUOTE="Logos7, post: 4445776, member: 62880"] Or you know its DnD, It takes more than one person or one gaming group to decide something, and I think that it is pretty clear that the gaming majority has embraced 4th edition as DnD (based on the reprints of the core and setting guides, etc, etc) What I like about 4th is how much frickin faster it is to prepare as a Dm, it is SOOOOOO much faster, I can get an entire session ready in an hour, absolutely to my satisfaction. I can create new monsters in 15 mins entirely to my satisfaction. This is not at all the way it was in 3.x (hours and hours and hours later...) The game itself runs fast, sure things vary depending on you know actual play but the players are consulted quicker, turns come faster, and everyone seems involved and active at the table, completely unlike many a 3.x dnd snoozeathon that resulted in my playing 2 rounds for about a minute each out of an hour because I thought, hey why not a fighter, while the mages and the clerics are fidgeting with their spells ,and calculating their buffs, and consulting books. I think more or less all of the things in the op really hit the nail on the head, my only problem is really the lack of magic items and rituals and that's being fixed as we speak. [/QUOTE]
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