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11 Reasons Why I Prefer D&D 4E
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<blockquote data-quote="Gothmog" data-source="post: 4445857" data-attributes="member: 317"><p>Great thread Jurgen, and I agree with your 11 reasons 100%. D&D 4e has brought me back to D&D, and I'm having a blast with it. Its hands down the best version of D&D I've ever played or run. A couple other things I really like about 4e:</p><p></p><p>* I can stat and prep a game in almost not time at all. In fact, I don't really even need the books with me to prep a game now. I haven't been able to do that since 1e/2e.</p><p></p><p>* Everytime I play 4e, I discover or find something I hadn't noticed before that makes me think "wow, that is awesome!" On an emotional level, it reminds me of playing 1e as a kid, and discovering all sorts of cool new stuff.</p><p></p><p>* The new default cosmology is 100% pure win. I really like the Feywild, Shadowfell, Astral Sea, Elemental Chaos, and FAR REALM. God, I hope we get a book about the Far Realm.</p><p></p><p>* The tone of D&D has changed subtly from super-high fantasy, to a dark and dangerous high fantasy. Again, good move.</p><p></p><p>* PCs are mortal now, at pretty much all levels. There really isn't a point at which PCs become immune to harm, as there has been in previous editions. Even with bumped up hit points, skills, powers, and being more capable, a 1st level adventure in 4e is far more lethal than a 3e game, and players have to play smarter, not more optomized to survive.</p><p></p><p>* 4e is MUCH more modular than 3e, and you can change, add, or remove stuff without having a cascade of unintended effects.</p><p></p><p>* I LOVE LOVE LOVE what they have done with diseases. Great idea. I hope they implement some similar rules for curses as well, and use the condition track for all sorts of goodness.</p><p></p><p></p><p>Now, a few things that bug me about 4e:</p><p></p><p>* I want more rituals, but thats being fixed.</p><p></p><p>* Same for magic items- but again, thats being addressed.</p><p></p><p>* I'm chomping at the bit for more monsters- MMII can't get here fast enough. I'm especially interested in critters from the Feywild, Shadowfell, and Far Realm.</p><p></p><p>* I miss the druid and barbarian (not so much the bard), but we'll have Ari's APG and the PHBII soon to address this.</p><p></p><p>* PCs recovering to full health every day and no lasting injuries bugs me, so we houseruled in a system for this. So far its working well, and has no impact on how well 4e plays.</p><p></p><p>* I'm still on the fence about minions. I like they are in the game now, but having 1 hp kinda bugs me from a conceptual point of view. I know why it was done (no bookkeeping), but its somewhat hard to have an internally consistent world with 1 hp minions. My fix was to give minions 1/4 the hp of a normal critter for their type and level since they are also worth 1/4 the experience. Most of the time, they still go down in one hit, but for the simulationist in me (yes, I'm a simulationist AND narrativist DM, and I LOVE 4e) it makes me happy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>* I'd really like some guidelines for creating new powers. Its not all that hard to do, but I really wish that had been included in the 4e DMG (which is the best DMG to date, both for veternan and new DMs).</p></blockquote><p></p>
[QUOTE="Gothmog, post: 4445857, member: 317"] Great thread Jurgen, and I agree with your 11 reasons 100%. D&D 4e has brought me back to D&D, and I'm having a blast with it. Its hands down the best version of D&D I've ever played or run. A couple other things I really like about 4e: * I can stat and prep a game in almost not time at all. In fact, I don't really even need the books with me to prep a game now. I haven't been able to do that since 1e/2e. * Everytime I play 4e, I discover or find something I hadn't noticed before that makes me think "wow, that is awesome!" On an emotional level, it reminds me of playing 1e as a kid, and discovering all sorts of cool new stuff. * The new default cosmology is 100% pure win. I really like the Feywild, Shadowfell, Astral Sea, Elemental Chaos, and FAR REALM. God, I hope we get a book about the Far Realm. * The tone of D&D has changed subtly from super-high fantasy, to a dark and dangerous high fantasy. Again, good move. * PCs are mortal now, at pretty much all levels. There really isn't a point at which PCs become immune to harm, as there has been in previous editions. Even with bumped up hit points, skills, powers, and being more capable, a 1st level adventure in 4e is far more lethal than a 3e game, and players have to play smarter, not more optomized to survive. * 4e is MUCH more modular than 3e, and you can change, add, or remove stuff without having a cascade of unintended effects. * I LOVE LOVE LOVE what they have done with diseases. Great idea. I hope they implement some similar rules for curses as well, and use the condition track for all sorts of goodness. Now, a few things that bug me about 4e: * I want more rituals, but thats being fixed. * Same for magic items- but again, thats being addressed. * I'm chomping at the bit for more monsters- MMII can't get here fast enough. I'm especially interested in critters from the Feywild, Shadowfell, and Far Realm. * I miss the druid and barbarian (not so much the bard), but we'll have Ari's APG and the PHBII soon to address this. * PCs recovering to full health every day and no lasting injuries bugs me, so we houseruled in a system for this. So far its working well, and has no impact on how well 4e plays. * I'm still on the fence about minions. I like they are in the game now, but having 1 hp kinda bugs me from a conceptual point of view. I know why it was done (no bookkeeping), but its somewhat hard to have an internally consistent world with 1 hp minions. My fix was to give minions 1/4 the hp of a normal critter for their type and level since they are also worth 1/4 the experience. Most of the time, they still go down in one hit, but for the simulationist in me (yes, I'm a simulationist AND narrativist DM, and I LOVE 4e) it makes me happy. :) * I'd really like some guidelines for creating new powers. Its not all that hard to do, but I really wish that had been included in the 4e DMG (which is the best DMG to date, both for veternan and new DMs). [/QUOTE]
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