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11 Reasons Why I Prefer D&D 4E
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<blockquote data-quote="Imaro" data-source="post: 4446220" data-attributes="member: 48965"><p>You know Arashi, I'd actually say "It isnt D&D. It's Earthdawn d20 with the numbers filed off, and Earthdawn does it better.". Actually I think Earthdawn and Exalted do what D&D 4e tries to do (as far as powers, magic, rituals, etc.) better than D&D 4e. Why? Because they actually justify why powers (talents/charms) work the way they do within the realities of the gameworlds, and don't impose nonsensical restrictions on uses per..5min or days. </p><p></p><p> D&D 4e goes the route of not justifying why any of the powers work the way they do, and seeing many other games with similar mechanics where they are justiified and made consistent with the games reality...I can't help but feel it was a little lazy as far as design goes.</p><p></p><p></p><p></p><p>As far as teamwork goes, well the Dragonblooded have that niche in the Exalted world and thus if you want a game that centers on teamwork you would play the DB instead of Solars. Solars are lone badass heroes like Riddick, Lancelot, Elric, Wolverine, etc. They may have companions and a team but they definitely have the power where they can do things their way as opposed to the teams way. It's never been a big deal to me when I've ran or played Solars.</p><p></p><p>I think both the charms and magic (not power level but concept) can be used to draw parallels to Exalted...however I think the biggest comparison can be drawn between the two games cosmologies, D&D 4e's cosmology seems to be very similar to Exalted's (but toned down a few notches) upon first glance. </p><p></p><p>I use XP to gauge enemies when I play Exalted... but I get what you're saying. Exalted gives characters a chance to create characters who are powerful in whatever concept they create...I think it's imperative a GM know his players characters and personalize challenges in Exalted.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4446220, member: 48965"] You know Arashi, I'd actually say "It isnt D&D. It's Earthdawn d20 with the numbers filed off, and Earthdawn does it better.". Actually I think Earthdawn and Exalted do what D&D 4e tries to do (as far as powers, magic, rituals, etc.) better than D&D 4e. Why? Because they actually justify why powers (talents/charms) work the way they do within the realities of the gameworlds, and don't impose nonsensical restrictions on uses per..5min or days. D&D 4e goes the route of not justifying why any of the powers work the way they do, and seeing many other games with similar mechanics where they are justiified and made consistent with the games reality...I can't help but feel it was a little lazy as far as design goes. As far as teamwork goes, well the Dragonblooded have that niche in the Exalted world and thus if you want a game that centers on teamwork you would play the DB instead of Solars. Solars are lone badass heroes like Riddick, Lancelot, Elric, Wolverine, etc. They may have companions and a team but they definitely have the power where they can do things their way as opposed to the teams way. It's never been a big deal to me when I've ran or played Solars. I think both the charms and magic (not power level but concept) can be used to draw parallels to Exalted...however I think the biggest comparison can be drawn between the two games cosmologies, D&D 4e's cosmology seems to be very similar to Exalted's (but toned down a few notches) upon first glance. I use XP to gauge enemies when I play Exalted... but I get what you're saying. Exalted gives characters a chance to create characters who are powerful in whatever concept they create...I think it's imperative a GM know his players characters and personalize challenges in Exalted. [/QUOTE]
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