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11 Reasons Why I Prefer D&D 4E
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<blockquote data-quote="DM-Rocco" data-source="post: 4446517" data-attributes="member: 14451"><p>Well, of course magic is not "real" but that doesn't mean that "reality" can't fit into the realm of fantasy.</p><p></p><p>I think what he means, and what I prefer, is the suspension of disbelief. I can watch just about any movie, but if the suspension of disbelief doesn’t ground itself in some for of reality or otherwise explain itself, I lose interest in the movie. The same applies for Roleplaying.</p><p></p><p>I know that magic doesn’t exist in the real world, but the game comes up with things that make it possible, whether it is pacts with dark beings (warlock), the use of components and symbols to get a desired effect (wizards) or genetic abnormalities resulting in powers (sorcerers). Things that aren’t grounded in reality are obscure rules that come into play and make no sense. Attacks of opportunity, or opportunity in 4e, is a good example. In 4e, you get an attack on everyone that comes close and provokes an attack. So, if you were to stand in a doorway as 1 million goblins rushed through the door way that you were defending you would get 1 attack on each minion of the million. </p><p></p><p>While the ability to cast a fireball isn’t “real” it could be reasonably explained in a fantasy setting. I can’t find any reality in the breaking of physics that it would entail to attack each of the 1 million goblins coming through the door with a sword. Not only would you not be able to swing the sword that much in one round because your arms would tire, or could you even get in that many blows in 6 seconds but the bodies would pile up very quickly.</p><p></p><p>So, at least for me, if it breaks the boundaries of physics, it disinterests me.</p><p></p><p>I like some realism in my games and dismiss things that don’t make sense in some form regarding suspension of disbelief.</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 4446517, member: 14451"] Well, of course magic is not "real" but that doesn't mean that "reality" can't fit into the realm of fantasy. I think what he means, and what I prefer, is the suspension of disbelief. I can watch just about any movie, but if the suspension of disbelief doesn’t ground itself in some for of reality or otherwise explain itself, I lose interest in the movie. The same applies for Roleplaying. I know that magic doesn’t exist in the real world, but the game comes up with things that make it possible, whether it is pacts with dark beings (warlock), the use of components and symbols to get a desired effect (wizards) or genetic abnormalities resulting in powers (sorcerers). Things that aren’t grounded in reality are obscure rules that come into play and make no sense. Attacks of opportunity, or opportunity in 4e, is a good example. In 4e, you get an attack on everyone that comes close and provokes an attack. So, if you were to stand in a doorway as 1 million goblins rushed through the door way that you were defending you would get 1 attack on each minion of the million. While the ability to cast a fireball isn’t “real” it could be reasonably explained in a fantasy setting. I can’t find any reality in the breaking of physics that it would entail to attack each of the 1 million goblins coming through the door with a sword. Not only would you not be able to swing the sword that much in one round because your arms would tire, or could you even get in that many blows in 6 seconds but the bodies would pile up very quickly. So, at least for me, if it breaks the boundaries of physics, it disinterests me. I like some realism in my games and dismiss things that don’t make sense in some form regarding suspension of disbelief. [/QUOTE]
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