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11 Reasons Why I Prefer D&D 4E
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<blockquote data-quote="Gothmog" data-source="post: 4447400" data-attributes="member: 317"><p>The thing is, 4e doesn't prevent you from doing any of that, or preclude that style of play. I'm with you on loving exploration, mysteries, building domains, getting followers, etc. True, the DMG doesn't list how much a keep costs or how much it costs to get hirelings- but thats easily added back in (which I have done in my games). We've spent several 4e sessions just roleplaying and solving mysteries, with not a single combat roll, and the game keeps chugging along nicely. We've also spent the better part of an hour trying to figure out how to circumnavigate/disarm a nasty trap involving curses, and the 4e rules didn't hinder us at all (if anything, they actually aided us more than any previous edition- I used the disease condition track for curses and various stages of the curse). And now that teleportation magic isn't nearly as common, I've used a lot more overland travel and wilderness exploration, which have branched out into some cool side plots (one involving an old tinker named Weyland and his creepily intelligent pet pig Hob who keep showing up at odd times). So I'm getting everything I did out of previous versions of D&D, AND the combat is a lot more fun and dynamic. </p><p></p><p>What I've found and seen is that a lot of the people who say 4e is limiting their roleplaying or can't do anything other than combat are being limited by their own preconceptions. One guy in my group was strongly against 4e for the same reasons- but I convinced him to play for four sessions. After that, he really enjoyed 4e, and found that what was limiting him were his own beliefs, and not the game itself. Yes, the 4e classes are balanced around combat, but so were the 3e classes supposedly (but not very well). Because the structure of the game changed in regards to powers, more space is devoted to powers in the books, and its easy to have the perception that its all about combat. But its only all about combat if you let it be (or run pregen modules like KotS which basically plays like a series of small D&D Minis battles).</p></blockquote><p></p>
[QUOTE="Gothmog, post: 4447400, member: 317"] The thing is, 4e doesn't prevent you from doing any of that, or preclude that style of play. I'm with you on loving exploration, mysteries, building domains, getting followers, etc. True, the DMG doesn't list how much a keep costs or how much it costs to get hirelings- but thats easily added back in (which I have done in my games). We've spent several 4e sessions just roleplaying and solving mysteries, with not a single combat roll, and the game keeps chugging along nicely. We've also spent the better part of an hour trying to figure out how to circumnavigate/disarm a nasty trap involving curses, and the 4e rules didn't hinder us at all (if anything, they actually aided us more than any previous edition- I used the disease condition track for curses and various stages of the curse). And now that teleportation magic isn't nearly as common, I've used a lot more overland travel and wilderness exploration, which have branched out into some cool side plots (one involving an old tinker named Weyland and his creepily intelligent pet pig Hob who keep showing up at odd times). So I'm getting everything I did out of previous versions of D&D, AND the combat is a lot more fun and dynamic. What I've found and seen is that a lot of the people who say 4e is limiting their roleplaying or can't do anything other than combat are being limited by their own preconceptions. One guy in my group was strongly against 4e for the same reasons- but I convinced him to play for four sessions. After that, he really enjoyed 4e, and found that what was limiting him were his own beliefs, and not the game itself. Yes, the 4e classes are balanced around combat, but so were the 3e classes supposedly (but not very well). Because the structure of the game changed in regards to powers, more space is devoted to powers in the books, and its easy to have the perception that its all about combat. But its only all about combat if you let it be (or run pregen modules like KotS which basically plays like a series of small D&D Minis battles). [/QUOTE]
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