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11 Reasons Why I Prefer D&D 4E
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<blockquote data-quote="Ginnel" data-source="post: 4447499" data-attributes="member: 66058"><p>Just a few comments</p><p> </p><p></p><p> </p><p>If your running level 3 hobgoblins versus level 20 characters somethings gone wrong i'd either hand wave it or say 1 hit kills the hob gobs, try convert the hobs level 3 150xp into level 11 minion ogre thugs 150xp change a few moves and your golden, someone else on the boards suggested this and I think its a great idea, it can also show what happens when a high level minion meets a low level party find an equivelent xp value solo/elite/monster and you're sorted.</p><p></p><p>I'm going to have to disagree that it was fun watching the caster come with ideas to use their spells, now the fun comes from mixing your abilities with the rest of your party's.</p><p></p><p>Good good thats how I do it as well, just as in 3.5 a diplomacy check didn't make a talky encounter just go.</p><p></p><p>Not too hard to invent/implement a permenent wound system that does wounds that can't be healed with healing surges or combat magic and would need a ritual to cure, you could use this for level drain, curses and the rest though I'd be tempted to keep these semi permenent penalties to hp, certain skills physical or social for example, and damage, bonuses like to-hit and AC are pretty fine tuned nowadays and fiddling with these will have a greater effect.</p><p> </p><p>Me and the people I played with never feared wraiths or spectres it was just a case of drat now how are we going to get all this damage repaired? erm how much of a penalty do I take?</p><p></p><p>Yet again you say Terror I say boredom and unfairness, the only terror was that your precious free time was about to be changed from playing an RPG into sitting in a room full of people playing an RPG</p><p></p><p>The game doesn't lack lethality from my 11 sessions of playtime we've had 5 players unconcious and dying, in the last 48 sessions of 3.5 we've had no one die and no one drop unconcious, of my years before that in different groups I can think of 3 deaths all for roleplaying reasons, 1st character killed a character, another a paladin stayed behind to allow us time to escape a, 3rd 3 characters went into a temple after having their resources depleted, that was supposed to be for the whole party of 5 and we got massacred.</p><p> </p><p>They could have added these in but it doesn't bug me that much really most of the 3rd edition things were combat applications, now players get these at 1st (class features) and 11th (paragon path features) and every gets them</p><p> </p><p>thats quite an insulting (as well as false) statement saying you like less challenging games is like sullying someones intellect.</p><p> </p><p></p><p>I think the DM needs a bit of a hand if you're not fearing death, my suggestion is if you want to challenge a party and have death on the line use a level appropriate encounter of level + 3-4</p><p> </p><p></p><p>Which is why they did it instead of having an imbalance, they leveled the playing field so just because someone has a character concept for a non spellcaster it doesn't mean they're resigned to 5ft step full attack or tumble sneak attack.</p><p></p><p> </p><p>"Now we aren't nothing without a Cleric"</p></blockquote><p></p>
[QUOTE="Ginnel, post: 4447499, member: 66058"] Just a few comments If your running level 3 hobgoblins versus level 20 characters somethings gone wrong i'd either hand wave it or say 1 hit kills the hob gobs, try convert the hobs level 3 150xp into level 11 minion ogre thugs 150xp change a few moves and your golden, someone else on the boards suggested this and I think its a great idea, it can also show what happens when a high level minion meets a low level party find an equivelent xp value solo/elite/monster and you're sorted. I'm going to have to disagree that it was fun watching the caster come with ideas to use their spells, now the fun comes from mixing your abilities with the rest of your party's. Good good thats how I do it as well, just as in 3.5 a diplomacy check didn't make a talky encounter just go. Not too hard to invent/implement a permenent wound system that does wounds that can't be healed with healing surges or combat magic and would need a ritual to cure, you could use this for level drain, curses and the rest though I'd be tempted to keep these semi permenent penalties to hp, certain skills physical or social for example, and damage, bonuses like to-hit and AC are pretty fine tuned nowadays and fiddling with these will have a greater effect. Me and the people I played with never feared wraiths or spectres it was just a case of drat now how are we going to get all this damage repaired? erm how much of a penalty do I take? Yet again you say Terror I say boredom and unfairness, the only terror was that your precious free time was about to be changed from playing an RPG into sitting in a room full of people playing an RPG The game doesn't lack lethality from my 11 sessions of playtime we've had 5 players unconcious and dying, in the last 48 sessions of 3.5 we've had no one die and no one drop unconcious, of my years before that in different groups I can think of 3 deaths all for roleplaying reasons, 1st character killed a character, another a paladin stayed behind to allow us time to escape a, 3rd 3 characters went into a temple after having their resources depleted, that was supposed to be for the whole party of 5 and we got massacred. They could have added these in but it doesn't bug me that much really most of the 3rd edition things were combat applications, now players get these at 1st (class features) and 11th (paragon path features) and every gets them thats quite an insulting (as well as false) statement saying you like less challenging games is like sullying someones intellect. I think the DM needs a bit of a hand if you're not fearing death, my suggestion is if you want to challenge a party and have death on the line use a level appropriate encounter of level + 3-4 Which is why they did it instead of having an imbalance, they leveled the playing field so just because someone has a character concept for a non spellcaster it doesn't mean they're resigned to 5ft step full attack or tumble sneak attack. "Now we aren't nothing without a Cleric" [/QUOTE]
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