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11 Reasons Why I Prefer D&D 4E
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<blockquote data-quote="Aristotle" data-source="post: 4447635" data-attributes="member: 5885"><p>This is really a GNS argument and not a 4e vs. 3e concern, in my opinion.</p><p></p><p>Here is my question for the simulationist. Why is it that the simulation allows for characters to grow more powerful or suffer the ultimate defeat of death, but the rest of your meticulously crafted simulation isn't affected by random chance or the passing of time?</p><p>The party travels 200 years forward in time. Is it still a CR18 dragon? Has nothing changed? If so, why can't things change over a shorter period of time? When the party encounters the dragon way too soon, why can't it be disfigured/hurt from a recent territory dispute with another dragon? If the epic level characters who just took out a demigod stumble into the lake and encounter the dragon... why can't he have recently recovered an artifact for his treasure that has warped him and given him unspeakable power?</p><p></p><p>Why does simulation require stasis in all aspects other than the characters themselves? Why must I endure an encounter that will end my story prematurely because the characters got to it too soon, or one that is anticlimactic and meaningless because they didn't get to it soon enough?</p><p></p><p>I'm a simulationist away from the table. I build worlds. I've gone so far as to pick out regional recipes for areas of my worlds (and cook them for the group when the party goes there) or detail the traits of a bunch of breeds of dogs and horses unique to my setting. But my players don't play for the detailed setting. They want the epic story... so when an encounter goes in a direction other than the way I expected. I adapt. I use it as an opportunity to revisit a piece of my simulation, or to partake in some off-the-cuff DM improv. The simulation supports the narrative. At least at my table. I don't understand why the simulation can't remain believable, and the story remain relevant.</p></blockquote><p></p>
[QUOTE="Aristotle, post: 4447635, member: 5885"] This is really a GNS argument and not a 4e vs. 3e concern, in my opinion. Here is my question for the simulationist. Why is it that the simulation allows for characters to grow more powerful or suffer the ultimate defeat of death, but the rest of your meticulously crafted simulation isn't affected by random chance or the passing of time? The party travels 200 years forward in time. Is it still a CR18 dragon? Has nothing changed? If so, why can't things change over a shorter period of time? When the party encounters the dragon way too soon, why can't it be disfigured/hurt from a recent territory dispute with another dragon? If the epic level characters who just took out a demigod stumble into the lake and encounter the dragon... why can't he have recently recovered an artifact for his treasure that has warped him and given him unspeakable power? Why does simulation require stasis in all aspects other than the characters themselves? Why must I endure an encounter that will end my story prematurely because the characters got to it too soon, or one that is anticlimactic and meaningless because they didn't get to it soon enough? I'm a simulationist away from the table. I build worlds. I've gone so far as to pick out regional recipes for areas of my worlds (and cook them for the group when the party goes there) or detail the traits of a bunch of breeds of dogs and horses unique to my setting. But my players don't play for the detailed setting. They want the epic story... so when an encounter goes in a direction other than the way I expected. I adapt. I use it as an opportunity to revisit a piece of my simulation, or to partake in some off-the-cuff DM improv. The simulation supports the narrative. At least at my table. I don't understand why the simulation can't remain believable, and the story remain relevant. [/QUOTE]
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