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11 Reasons Why I Prefer D&D 4E
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4448152" data-attributes="member: 710"><p>There are two parts of change you have to think about</p><p>1) Story change. Did this chieftain do something in the mean-time? If the PCs haven't killed him, it stands to reason that he might have amassed more power and gained more experience. This new experience might have changed him on a world level.</p><p></p><p>2) "Model" change. The game system represents an attempt to model a (fictional) world. I am not sure if I posted it in this thread or in another one, but basically, sometimes you need to use different parts of the model, because the model (being always imperfect) doesn't give you good results at certain scales. Level of PCs can be seen as such a scale in game systems. If the PCs have moved up 1 or even two tiers (from Heroic to Paragon, Paragon to Epic, or straight from Heroic to Epic), it stands to reason that you are acting on a different scale and use a different modelling team. Specifically, the Elite Hobgoblin Soldier 6 the PCs fought at 6th level might be better described as a Hobgoblin Soldier 16 at level 16, or as Hobgoblin Minion 16 at level 26. It is still he same creature in the fictional world, but we use a different model since we're operating at a different scale. It is not a scale of size, but it is a scale of power. </p><p>The numbers I used are probably not that perfect, but if you want a guideline that you could turn into a (house or optional) rule, you might use this: </p><p>- Is the monster still in the same tier? Don't change the statistics.</p><p>- Is the monster on a different tier? Downsize it (Solo to Elite, Elite to Regular, Regular to Minion, 1 step per tier difference). Calculate its new level so that the XP still is equal (or close to equal) to its original level. </p><p></p><p>This is just a change of the model you use. It doesn't imply that the creature actually changed. Applying such change is part of the first point.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4448152, member: 710"] There are two parts of change you have to think about 1) Story change. Did this chieftain do something in the mean-time? If the PCs haven't killed him, it stands to reason that he might have amassed more power and gained more experience. This new experience might have changed him on a world level. 2) "Model" change. The game system represents an attempt to model a (fictional) world. I am not sure if I posted it in this thread or in another one, but basically, sometimes you need to use different parts of the model, because the model (being always imperfect) doesn't give you good results at certain scales. Level of PCs can be seen as such a scale in game systems. If the PCs have moved up 1 or even two tiers (from Heroic to Paragon, Paragon to Epic, or straight from Heroic to Epic), it stands to reason that you are acting on a different scale and use a different modelling team. Specifically, the Elite Hobgoblin Soldier 6 the PCs fought at 6th level might be better described as a Hobgoblin Soldier 16 at level 16, or as Hobgoblin Minion 16 at level 26. It is still he same creature in the fictional world, but we use a different model since we're operating at a different scale. It is not a scale of size, but it is a scale of power. The numbers I used are probably not that perfect, but if you want a guideline that you could turn into a (house or optional) rule, you might use this: - Is the monster still in the same tier? Don't change the statistics. - Is the monster on a different tier? Downsize it (Solo to Elite, Elite to Regular, Regular to Minion, 1 step per tier difference). Calculate its new level so that the XP still is equal (or close to equal) to its original level. This is just a change of the model you use. It doesn't imply that the creature actually changed. Applying such change is part of the first point. [/QUOTE]
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