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11 Reasons Why I Prefer D&D 4E
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4448931" data-attributes="member: 710"><p>Indeed, I am always a little surprised by that. It seems dishonest at first, but well, it is true - you could introduce this into D&D 3E. It very much changed the entire game and most non-spellcaster core (and base) classes are invalidated if you want to "fix" 3e with these 3 classes, but it's probably possible. </p><p></p><p>I suppose it particularly appeals to those as a solution that like different sub-systems for different classes. I am not so much a fan of them, because I pray to the evil demon overlord of game balance and know that he disapproves of such sub-systems on account of them being hardly balanceable. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>At level 4? Wasn't it usually beginning at 1st level? Including the "I have to take some suboptimal feats that I wouldn't take otherwise to get there".</p><p></p><p>There are still prerequisites for feats (beyond levels). The biggest problem is that they are (with very few exceptions) all are based on race or ability scores, the hardest thing to change. But on the other hand, it is pretty easy by glancing at the feat selection which ability scores you need. It's not the same degree of pre-planning as optimizing ability score selection, feat selection and class selection. (In some rare cases, spell selection is added on top of that.)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4448931, member: 710"] Indeed, I am always a little surprised by that. It seems dishonest at first, but well, it is true - you could introduce this into D&D 3E. It very much changed the entire game and most non-spellcaster core (and base) classes are invalidated if you want to "fix" 3e with these 3 classes, but it's probably possible. I suppose it particularly appeals to those as a solution that like different sub-systems for different classes. I am not so much a fan of them, because I pray to the evil demon overlord of game balance and know that he disapproves of such sub-systems on account of them being hardly balanceable. ;) At level 4? Wasn't it usually beginning at 1st level? Including the "I have to take some suboptimal feats that I wouldn't take otherwise to get there". There are still prerequisites for feats (beyond levels). The biggest problem is that they are (with very few exceptions) all are based on race or ability scores, the hardest thing to change. But on the other hand, it is pretty easy by glancing at the feat selection which ability scores you need. It's not the same degree of pre-planning as optimizing ability score selection, feat selection and class selection. (In some rare cases, spell selection is added on top of that.) [/QUOTE]
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