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11 Reasons Why I Prefer D&D 4E
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4449500" data-attributes="member: 710"><p>Well, all these stories happened. I don't know why I fail to remember so the awesome scenes working for the PCs (though I remember a scene in my 4E campaign that was pretty sweet for the PCs). </p><p>Maybe I tend to memorize bad experience that took the fun out of the game better then the ones that advanced the game. But I remember that we had lots of bad experience during Age of Worms (though none of the incidents mentioned above are from that campaign), which led us to abandoning it eventually. </p><p></p><p>But I remember a cool scene in my Keep on the Shadowfell campaign where the PCs mixed up a large group of Goblins that was well remembered by the party... But of course I also remember the scene with Irontooth that went... less smooth. </p><p></p><p>What I would like to see more in regards to "failures" of the PCs would be actual retreats, not character or party kills. I haven't seen that happening much in 3E, and it was also hard to facilitate - to much damage per round. If you knew you were in trouble you didn't have the time to run anymore. You were probably already dead. I suppose that wasn't true at all levels (levels 1-3 and 11+ certainly...)</p><p></p><p>Edit: </p><p></p><p>I think the real reason why I don't remember this much from the other side of the screen is - Villains die all the time. There are _very_ few encounters with recurring villains. Villains come and go. And I don't hang my hard that much on villains that I didn't expect them to die soon. Though I remember that a little too many NPCs died ineffectual while being grappled by the parties Giant (Diamond Throne campaign). (But I also remember him being a little frustrated when - more by accident then intent - the party faced a lot more large size creatures, like Chorrim...)</p><p></p><p>But if my character died the third time in 3 sessions, I am bound to remember.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4449500, member: 710"] Well, all these stories happened. I don't know why I fail to remember so the awesome scenes working for the PCs (though I remember a scene in my 4E campaign that was pretty sweet for the PCs). Maybe I tend to memorize bad experience that took the fun out of the game better then the ones that advanced the game. But I remember that we had lots of bad experience during Age of Worms (though none of the incidents mentioned above are from that campaign), which led us to abandoning it eventually. But I remember a cool scene in my Keep on the Shadowfell campaign where the PCs mixed up a large group of Goblins that was well remembered by the party... But of course I also remember the scene with Irontooth that went... less smooth. What I would like to see more in regards to "failures" of the PCs would be actual retreats, not character or party kills. I haven't seen that happening much in 3E, and it was also hard to facilitate - to much damage per round. If you knew you were in trouble you didn't have the time to run anymore. You were probably already dead. I suppose that wasn't true at all levels (levels 1-3 and 11+ certainly...) Edit: I think the real reason why I don't remember this much from the other side of the screen is - Villains die all the time. There are _very_ few encounters with recurring villains. Villains come and go. And I don't hang my hard that much on villains that I didn't expect them to die soon. Though I remember that a little too many NPCs died ineffectual while being grappled by the parties Giant (Diamond Throne campaign). (But I also remember him being a little frustrated when - more by accident then intent - the party faced a lot more large size creatures, like Chorrim...) But if my character died the third time in 3 sessions, I am bound to remember. [/QUOTE]
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