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11 Reasons Why I Prefer D&D 4E
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<blockquote data-quote="Imaro" data-source="post: 4457397" data-attributes="member: 48965"><p>This. After my players said they didn't like 4e we sat down and talked and this post above touches on their two main issues at low level play. They felt the fights took too long...and certain things were too tough for what they were...mainly kobolds and goblins. </p><p></p><p>I mean I could only agree when one of my players said it was more comical than heroic in any way to be fighting a 3 foot tall goblin or kobold and it's doing a pretty decent job of beating the tar out of a 6'2 220lb trained warrior. I couldn't do anything but agree. </p><p></p><p>I think that 4e fights, especially against opponents you know are ultimately unimportant do drag on. I'm sorry but every fight doesn't need to be an epic battle that takes an hour. Just like every monster doesn't have to be as tough or tougher than the PC's. Now I know some will argue that's what minions are for...but that's exactly the problem, minions are the other extreme, paper tigers that don't give the players any real sense of accomplishment or challenge (unless you run tons of them, and then we're back to the long combat problem and the Wizard being all powerful in combat as it's the only controller in the core books). I'm thinking about implementing the half hit point rule and trying to get my players to play 4e again...if not then it's 3.5 and Pathfinder for me.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4457397, member: 48965"] This. After my players said they didn't like 4e we sat down and talked and this post above touches on their two main issues at low level play. They felt the fights took too long...and certain things were too tough for what they were...mainly kobolds and goblins. I mean I could only agree when one of my players said it was more comical than heroic in any way to be fighting a 3 foot tall goblin or kobold and it's doing a pretty decent job of beating the tar out of a 6'2 220lb trained warrior. I couldn't do anything but agree. I think that 4e fights, especially against opponents you know are ultimately unimportant do drag on. I'm sorry but every fight doesn't need to be an epic battle that takes an hour. Just like every monster doesn't have to be as tough or tougher than the PC's. Now I know some will argue that's what minions are for...but that's exactly the problem, minions are the other extreme, paper tigers that don't give the players any real sense of accomplishment or challenge (unless you run tons of them, and then we're back to the long combat problem and the Wizard being all powerful in combat as it's the only controller in the core books). I'm thinking about implementing the half hit point rule and trying to get my players to play 4e again...if not then it's 3.5 and Pathfinder for me. [/QUOTE]
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