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11 Reasons Why I Prefer D&D 4E
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<blockquote data-quote="Atreides" data-source="post: 4459006" data-attributes="member: 42325"><p>However, 4e gave us something REALLY cool- the disease condition track. I modified the disease condition track to take into account long-term injuries and magical curses, and it could be modified for a number of other things I probably haven't considered yet. Injuries require an Endurance check to improve (or can worsen with a low check), and curses I handle with a Wisdom or Charisma check (the 1/2 level + mod roll) which can also improve or worsen. Here is an example:</p><p></p><p>When a character goes to 0 hp or below, they take an "attack" to Fortitude equal to the damage caused by the blow that sent them down. If the attack misses, they were assumed to have just been KO'd or have various contusions or flesh wounds. If the attack "hits" they suffer a long-term wound, and we roll randomly on a table for the wound and location. Let's say the character suffered a broken arm. </p><p></p><p>Broken Arm</p><p>Endurance: Improve DC 18, Maintain DC 12, Worsen DC 11 or less</p><p>Check 1/x per 3 days</p><p>Healed <- Initial effect: -4 to any activities with the arm (including attacks or skill checks) character max of 75% of hp <-> Infection/bleeding: as above, plus max hp are 50% of normal, -2 healing surges until improve, DC to improve or maintain +2 -> Gangrene: amputation necessary</p><p></p><p>So far, this is working really well for us. We've also added several healing rituals that help set bones, mend tissues, etc, and if a magical healing Power is used, it adds a bonus to the roll equal to its level and allows an immediate check (max of once per day). I'll admit, I'm more of a simulationist DM, and even then I love 4e- I can make it work for us with far fewer mods than I could 3.x.</p></blockquote><p></p><p></p><p></p><p>By any chance are these rules typed up? Are they available for public consumption?</p><p> </p><p>I would really love to see them as this sounds very much like something I would like to add to my Campaign - Thanks!</p><p>[/QUOTE]</p>
[QUOTE="Atreides, post: 4459006, member: 42325"] However, 4e gave us something REALLY cool- the disease condition track. I modified the disease condition track to take into account long-term injuries and magical curses, and it could be modified for a number of other things I probably haven't considered yet. Injuries require an Endurance check to improve (or can worsen with a low check), and curses I handle with a Wisdom or Charisma check (the 1/2 level + mod roll) which can also improve or worsen. Here is an example: When a character goes to 0 hp or below, they take an "attack" to Fortitude equal to the damage caused by the blow that sent them down. If the attack misses, they were assumed to have just been KO'd or have various contusions or flesh wounds. If the attack "hits" they suffer a long-term wound, and we roll randomly on a table for the wound and location. Let's say the character suffered a broken arm. Broken Arm Endurance: Improve DC 18, Maintain DC 12, Worsen DC 11 or less Check 1/x per 3 days Healed <- Initial effect: -4 to any activities with the arm (including attacks or skill checks) character max of 75% of hp <-> Infection/bleeding: as above, plus max hp are 50% of normal, -2 healing surges until improve, DC to improve or maintain +2 -> Gangrene: amputation necessary So far, this is working really well for us. We've also added several healing rituals that help set bones, mend tissues, etc, and if a magical healing Power is used, it adds a bonus to the roll equal to its level and allows an immediate check (max of once per day). I'll admit, I'm more of a simulationist DM, and even then I love 4e- I can make it work for us with far fewer mods than I could 3.x.[/quote] By any chance are these rules typed up? Are they available for public consumption? I would really love to see them as this sounds very much like something I would like to add to my Campaign - Thanks! [/QUOTE]
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